The campaign continues...
The Tallarn "Seventeenth" picked a quiet looking planet to 'invade' to try and get some level of redemption for their absolutely terrible showing in the campaign so far. Unfortunately, their efforts to find an isolated spot to set up a base were interrupted by having picked a spot a lost force of Skitarii were searching to try and find some kind of radio to communicate with their higher ups.
We were playing a custom mission, with multiple locations to search for the "real" objective with a dice roll. You could score any objective before the real objective was found, but the moment the real objective was found, that was the only point to score.
Of course, the Skitarii immediately found their radio on the objective on the furthest left flank, that was hardest for my troops to reach...
In the centre, the Leman Russ Executioner sought to take out the Skitarii transport to stop it reinforcing the main objective.
While the Hellhound put the hurt on the Skitarii holding the objectives, the Armoured Sentinels tried to take some wounds off the the Onager Dunecrawler.
In the centre, my disgraced commander managed to prove himself to his troops by holding the centre for a brief moment before being absolutely wrecked by killer servitors.
The right flank was over-run by Rust Stalkers killing everyone in sight.
While the Hellhound was attacked by a Mechanicus walker, it wasn't able to cause much damage.
As the Onager's super death ray thing picked off one tank at a time, the walker fled fighting the Hellhound to charge into the Sentinels that were bullying the surviving Skitarii, and managed to swing the fight in favour of the Mechanicus.
With few Guard survivors, but honour restored to a couple of disgraced units, the Astra Militarum withdrew from the field, leaving the Skitarii delighted to have finally recovered a working radio...
Excellent all 'round.
ReplyDeleteIt's possibly my favourite game of 40K this edition so far. :)
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