Saturday, 22 February 2020
Thursday, 20 February 2020
I headed down to Dark Sphere again for another game in the Malifaux Slow Grow League. This time, the Soul Stone limit was set to 40, and from the two options available, we drew the strategy "Reckoning", where you score points for killing enemy models, and the schemes "Power Ritual", "Take Prisoner" and "Claim Jump". Power Ritual requires you to put markers down in the corners, Claim Jump requires you to have models near the centre, and Take Prisoner requires you to have models standing near enemy models.
My opponent was running Perdita, a Guild crew with lots of shooting. I'm still running the Viktorias, who run at things and stab them. Broadly, most of this game would come down to whether or not the Viktorias' charge landed - if they were shot down before I got there I'd probably lose, if they were both alive when I hit the Guild's big hitters, I'd probably win.
I did not trust my activation control in any way to score Take Prisoner, so I selected the other two. With a corner deployment, I sent one Desperate Mercenary off to one corner, and a Desperate Mercenary to the other, this time accompanied by Bishop to beat up anyone who got in their way.
In the middle, I got the Student of Conflict set up with a scheme marker behind Taelor. The Student has an ability that allows her to remove a nearby scheme marker to grant another model fast.
Perdita came forward and shot Big Jake off the table. He was standing in that gap where there isn't a model any more . . .
I had two choices with the Viktorias. I could either slingshot one of them up the table, get into combat with Perdita and get maybe one hit off, or I could go a little slower, focus, and try and weather the shooting. I realised after the game that I missed an opportunity to put "Shielded" conditions on the Viks as they moved, which would also have probably helped.
Perdita sensibly focused her fire on one of the Viks and shot her down. Life definitely just got harder.
The other Viktoria shot into Perdita and caused some damage, but the Proxy snuck in behind her - if he's killed, the model doing it takes a huge amount of damage, and it did risk killing Vik if she landed the blow.
Bishop handily took out the model that the Guild were sending to score the corner.
Taelor took the job of smushing the Proxy, then headed in further to try and take out Perdita, who wisely legged it.
I tried to push into the centre, but the surviving Guild were tougher and shootier.
I did at least get some a marker down in a corner, but it wasn't really enough.
In the end, I got gunned down and lost thoroughly. I was 5-2 down overall. All in all, it was a fun learning game and I felt like I was starting to get a bit of a handle on what some of the crew can do. I definitely want to get more games of Malifaux in!
Monday, 17 February 2020
With the European Infinity Challenge next weekend, I settled down this weekend to sort out all the models I'm taking. There were two real categories of work to be done on the models - making the base rims consistent over a few different commission painters, and tidying up paint chips so they look their best.
Off screen, I also fixed the magnets in my Antenociti's Workshop Order Organiser. (One day after it fell onto the "Shelf of Shame", so it's both been added and crossed off...)
With the base rims done, this was what was left that needed fixing. I also took the opportunity to glue my camouflage and smoke silhouettes together.
Currently, this is the stage the fixes are at. All the chips have been re-undercoated, then based black. What remains to be done is drybrushing Grey Seer and then Ceramite White, before I carefully blend the fluorescent blue and pink in to the surrounding areas. I've got ten models and three evenings to do it in, so its definitely achievable.
Also, last week, I managed to assemble a Malifaux Prospector in time for my last game of the Malifaux Slow Grow League.
I got two games in this week - my first HATE Infinity League against Combined Army, and the aforementioned last Malifaux Slow Grow League game. This was to "clear the decks" for this week so I could focus on the hobby prep for the EIC.
I also have a "token box" that I should really try and assemble, but we'll see if I manage to find the time or not. After EIC, life gets a teensy bit busy again. I'll have a weekend to recover before launching into two back to back weekends of LARPing. I do not think I will book myself into doing that again. It does not seem to be a smart move.
That said, I have a pretty busy blog schedule sketched out until the end of March. The aim is to get three posts a week up, which is going to take a bit of pre-writing and scheduling to get it all to land! The EIC is my last "Hobby deadline" of the year, and I am really looking forward to pausing, taking stock and then focusing on whichever project I fancy rather than committing in advance to a particular date for a particular project.
Saturday, 15 February 2020
Thursday, 13 February 2020
Back in November, I headed over to St Albans for the St Albans Smackdown Infinity tournament. I decided to run Ikari as they'd happened to come back from my commission painter just before the tournament.
First up was Countermeasures, and I got drawn against WarCorChris, who is running Shasvastii at the moment. I opened up by hailing Yuan Yuan down onto him, which caused the odd model to reveal itself to stop them, but they sadly failed to take down the Total Reaction remote who was their primary target.
I also tried using a Druze Haris against the remote, and they also failed. Someone eventually got it down, though.
My Lieutenant was hiding on a roof with a Speculo Killer hiding away inside the building. I ended up throwing a Krakot at it after discovering it. Sadly, he wasn't able to get the job done but did leave the Speculo tied up in combat with him.
In the Shasvastii turn, down came a bunch of Cadmus decoys, which did not fill me with joy.
The Cadmus managed to deal with the Krakot, then got a boarding shotgun down the line of all the other models hiding behind the wall.
The Speculo then dismantled my support models, taking out my doctor under smoke...
The Speculo then made it over to my Lieutenant and took them out, and I never really recovered. WarCorChris ended up pulling a 6 - 1 win, and deservedly so.
Next game, I was up against kaizer82, who is also part of HATE. He was running his US Ariadna, and we had Decapitation as a mission. My main plan at this point was to simply throw Yuan Yuans at his Lieutenant until it died.
His Lieutenant was hidden up a tower in the top right corner, so I had very little other than the Yuan Yuans that had a chance of getting to it.
I kept one of my bikes right at the back so it didn't rush out and die straight away.
The Yuan Yuan made their drop, managed to cause some chaos, but didn't survive long enough to get to the Lieutenant due to the overlapping field of fire.
I then took a counter attack from Van Zandt. He caused a little damage before being taken down. I then ended up bouncing off the Ariadnan firepower, and just couldn't make a dent. Kaizer82 ended up getting a comfortable 5 - 0 win.
So, final game and I was facing another HATE player - Aravar, who was running his Tohaa. It was a nice simple Quadrant Control game, and I was hoping to just get one win to try and regain some self respect.
I hid a ninja on the right hand flank in the hope of keeping it hidden for as long as possible.
The Yuan Yuan all died pretty quickly, but one at least managed to cause some damage on the way through.
So, maybe taking a faction you have literally never played and don't have several key models for isn't a bright idea. I was also thoroughly outplayed by excellent opponents. In the end, my three thorough drubbings left me holding the Wooden Spoon for the tournament. Despite that, it was a lovely weekend and I'd always recommend the St Albans Smackdown tournaments to any Infinity player.