Monday, 11 November 2019

October painting and hobby review


With October down and into November, lets check how I'm doing with my quarterly hobby targets. I finished up the Dreadmere Mercenaries for Reaper Bones as one of my palette cleanser quick paints.


I finished the Skaven test paints, so that's one of my additional goals done. This also took me over the target number of models for the month complete, so I've hit my quarterly goal in the first month! Everything now is a bonus.


James from Gonzo History Gaming painted this psyker for me, though I have not counted him in my own painting totals.


I also complete the first of my Purge the Pit models, although I really should have got about five done to have a steady rate of painting between starting the Purge the Pit project and the event itself. Whoops! I guess I'll be painting quite a bit more Inquisition over November.

Q4 Goal

  • Paint 6 models
Q4 Stretch Goals

  • Finish Skaven test paints
  • Assemble 10 Malifaux models - IN PROGRESS
  • Paint 10 Malifaux Models
  • Clean and paint club terrain crates
  • Assemble and Paint Diehard Miniatures Undead
  • Paint Purge the Pit force - IN PROGRESS
  • Order Organiser
  • Infinity MDF Case


The main priority for November is obviously Purge the Pit so I can take an all new force painted for the event. Any painting outside that is likely to be to break up the painting - but they're all pretty different figures so I'm not too worried about getting fed up with painting the same thing over and over.

In a slight change of direction, the Games Workshop Christmas previews showed a Skaven Battleforce that's basically everything I wanted to get next . . . but I really can't justify that without getting the existing Skaven I have painted. So maybe around Purge the Pit I can get some Skaven assembled? But I'm going to be strict with myself and not abandon assembling the Malifaux models first.

So, next month I need to paint more than I managed this month to be ready for Purge the Pit. It's time to really up my game!

Thursday, 7 November 2019

Reaper Bones: Black Review - Dreadmere Mercenaries, Part 2


I finished the Reaper Black Bones Dreadmere Mercenaries last month, based off the tutorial by El Soldado Tranquilo. I undercoated black as instructed, then drybrushed heavily with Grey Seer. I didn't manage to exactly copy the scheme at this stage as he did a darker drybrush all over, then a lighter one with a brighter colour over the top of the mini and the weapon.


I then washed the entire figure in Snakebite Leather, but chickened out of using a wet brush to thin out the areas I wanted to be lighter. The other blogger recommends trying watering the contrast down before and after painting, so that's something to try out in future paint jobs.


The next drybrush stage went down well and I was pretty happy with how it then started to look. I'd actually really like some figures just left at this kind of stage. I definitely want to try a more detailed pass with Rakarth more like a base coat before the Agrax in a future pass.


I then dropped in some Contrast paints to match three of the Cities of Sigmar paint colours. I felt these weren't desaturated enough. The tutorial didn't cover how to add other desaturated colours, so I want to play around with this more.


I took another couple of drybrushed highlights using bone and grey colours, along with Agrax washes, which brought everything together more and made the colours much less bold. I decided to leave these figures at this point, but I definitely want to play around with this methodology more in future.

Monday, 4 November 2019

Infinity: Learning Dashat: Hunting Party vs TAK


Before Totally Crit X4, I thought it would be worthwhile seeing how Dahshat ran in Hunting Party, as it was the most "non standard" of the missions in the tournament. One of my club mates was happy to give me a practice game against his TAK.


My main plan was to use a Brawler link and be super clever and do long ranged Stun shots. I had a couple of models who could throw smoke to cover this.


It was the only long ranged gun I really had, but I thought it should be plenty, shooting through smoke and being clever.


It turns out that when you're taking out linked missile launchers who get to shoot back unpenalised because of Sixth Sense, one big gun isn't enough. This led to me tweaking the list for the weekend and adding an extra sniper rifle for long ranged fire fights.


I managed to take out one of the infiltrators running forward with a mine layer Libertos. They worked pretty well and I decided to keep them in the list.


McMurrough went after the TAK Lieutenant up on a high rooftop and was taken out by a lucky crit, having taken a wound on the way up. There's still limited options for Dahshat to deal with "Lieutenant lying prone on an inaccessible rooftop" as a plan. I need to go through the list again and see what other options are viable.


Then there was the turn of everyone getting glued and stunned. It was very bad.


A parachutist Spetsnaz was responsible for most of this. I ended up taking the risk approach of having my Lieutenant go to gun him down. I cheekily did so in front of a missile launcher, as if he killed me without gluing me, he couldn't score the Lieutenant in his following turn...


And yet this was my armour save, when it wasn't particularly important.


My two engineers were super busy unglueing all the specialists. This worked and was super effective.


But in the end, TAK were able to glue a specialist and pip me to the win.

Lessons from the Game

Aside from some basic army composition feedback (bring bigger guns, engineers are super good in this mission), the main lesson I got from this was that taking a lot of specialists in this does leave you vulnerable.

There's a balance to be struck, though. There's four points to be gained from "stuff Specialists can do" and only two to be gained from gluing specialists. But with four points tied up in the Lieutenant, I think I want to start considering what tools Dahshat has to deal with either a "top of tall building" Lieutenant or a "castled deep in enemy deployment zone" Lieutenant. I never really put pressure on Lieutenants in either game while mine were threatened in both.

Definitely something to consider in the future.

Saturday, 2 November 2019

Purge the Pit: The Herald


Hwaet! A Herald approaches.
Bone masked, curved horn,
Flaming torch to guide the way.

Twist limbed, despised roach,
Curse the very day it was born.
But heed the words it has to say.

Thursday, 31 October 2019

Learning Warhammer 40,000 - 1,000 point Astra Militarum Battle Report vs Death Guard


After my first go at 8th edition 40K, I arranged a small 1,000 point game down at HATE to see what a smaller game was like and get a better handle on the rules. Unfortunately, my opponent wasn't well, but they managed to arrange a substitute player who brought their Death Guard.

The point of the game was to try and hold objectives at the end of the game.


I'd brought a bunch of Leman Russ this time, and it turns out if you take them in a Vanguard detachment, they're better at holding objectives.


I remembered to drop in my Storm Troopers this time, but they didn't quite manage to kill the Beast of Nurgle who was their target. (The model being used is a classic "Chaos Toilet", which I think adds to the embarrassment...)


I also brought an Eversor assassin to see how cool they were.


Meanwhile, my Guard squads were getting bogged down in zombies, although they made a good accounting of themselves.


The Eversor took out most of a Plague Marine squad, which isn't bad going.


But he seemed to have attracted quite a few friends.


I'd gotten the tanks a bit too close to the plague zombies who, it turned out, could at least tie me up in combat even if they had trouble hurting the tanks...


The officers did OK at cutting through zombies, but they're better at making Guardsmen less terrible than they are at being punchy!


Team zombie kept the tanks tied up away from the objectives...


The Storm Troopers made a valiant last stand trying to hold one of the objectives.


But it wasn't enough and they got licked to death by a Beast of Nurgle.


The Chaos Marines managed to contest the central objective from my Leman Russ...


My Guard squad were solidly holding one objective...


And my psyker another while the other Leman Russ kept the Plague Zombies occupied. But I ran out of turns and couldn't get enough firepower together to deal with the Plague Marines on the central objective, leaving it to a Death Guard victory.

While I was mostly just trying to get a handle on the rules and how the Guard play in the new edition, I had a ton of fun. Guard played how you want them to feel - the infantry are mediocre but their officers keep them together and make them better. The tanks are solid for their cheap and cheerful price point but don't want to get hit in close combat.

The real next step is working out what I want to collect in 40K - do I want to revise my Guard for the new edition, or start a whole new force instead? I'm undecided at present, but my next 40K plans are Purge the Pit, so I'm going to focus on that for now and not worry about longer term plans for now.

Monday, 28 October 2019

Beginning the journey to Purge the Pit


With Purge the Pit in December I worked out I needed to get about fifteen models painted, and I had three free weekends to get it done. Currently I'm a "little" behind that curve with one model painted rather than five, but I'm sure I'll catch up.

This little fellow is a converted mutant I made years ago. The white undercoat was really thin so I re-undercoated him in Grey Seer and quickly went to work with contrast paints. I added some dry-brushing to add extra texture, and played around a little with washes. I feel like I've got a better idea of how this will go together now, so hopefully the next models will be a little quicker.


I also got a bunch of models undercoated. I've not bothered to take photos of all of them as it's not hugely pertinent, but in particular, the four Shasvastii I assembled a while ago are now ready for paint.


I also undercoated the Grey Seer for my Skaven and the three Malifaux figures that I had assembled. With the weather the way it is, I suppose you take the opportunities you have!


I also finished assembling this adorable little sweetums, and got him undercoated as well - though I don't have an undercoated photo of him.


I'm mostly assembled on the mimic, too, but it does need some basing sand.


I spent my Sunday afternoon at HATE again, assembling more Shasvastii. I got the Shrouded and the Gwailo done, but no pictures yet. The Gwailo was relatively complex, with six pieces, so it took a bit longer to do. The Shrouded was only four pieces, but the joints were nowhere near as well fitting as the others, so there were a lot of swears, and I badly bent it twice trying to get it together.

Once they've had some basing sand, they should be good for the undercoating queue.

I'm a bit down on myself because I got five models assembled the last time I was at HATE on Sunday, and only two this time. That's mostly because the last set of figures were much easier than these ones. What it comes down to is that I under-estimated the amount of work they'd take, rather than that I did less work - but seeing less of a result is annoyingly disheartening.

I'm spending next weekend running around doing escape rooms, so I won't get much hobby done. Hopefully I'll find the time during the week to schedule up some posts of a battle report or something on the Monday instead.

I'll do an end of month round up on progress the following Monday.

Saturday, 26 October 2019

Tournament Report: Totally Crit Open x4

Last weekend I headed down to Hildenborough in Kent with a group of other members of HATE to attend the Totally Crit Open X4. It was my first tournament of the new Infinity season, and I took Dahshat Company, which I plan to run this season until I've got another faction painted up.


First up was Hunting Party, and I drew shrikeh from HATE. He was running Druze Bayram Security, which got me a bit worried. Hunting Party is a weird mission, and one of the ones that Druze excel at and Dahshat don't.

Winning the Lieutenant roll, I chose to take first turn, as both Druze and Dahshat are brutal on the first turn, although Dahshat has less defensive options for ARO.


Shrikeh was running a limited insertion Druze list, and set up a Brawler Sniper and Armand opposite my main link. I also spotted that there were only nine models visible, which meant either a Bashi Bazouk or Saito Togan. My guess was Saito Togan given the points I could see on the table.


My first choice for taking out the snipers was McMurrough, who headed up the table behind smoke until he was out of sight of the snipers. I didn't have enough spare orders to start a big close combat charge this turn, so decided to throw a couple of speculative grenades . . . only to have Saito reveal and fire an adhesive launcher at McMurrough and crit, gluing McMurrough in place!


I weathered the Druze first turn and hit back, making sure I'd taken out the Druze HMG, and clearing off both snipers. But I was still having trouble scoring and getting to a Lieutenant or Specialist to capture them.


The Druze E/M Grenade Launcher proved it's worth, isolating my Lieutenant and putting the Druze ahead.


I'd never quite got the E/M Grenade Launcher working for me . . . but shrikeh got the range dialled in on my link team and dropped a couple of E/M grenades on it.


Fortunately, the specialists were further back and not caught, but three of them were isolated . . . The game then got pretty intense and I didn't get many more photos. The link got mostly fixed up, but it took orders to do, and I was still no closer to immobilising the Druze Lieutenant.


I managed to flip both of the consoles, and controlled the HVT . . . and put a stun pistol on an unconscious paramedic to put me 5-4 up on the score. But with only four orders left on the board for his last turn, he managed to stun my Hunzakut to tie the specialists and take the game 4-3.

While it was close, shrikeh managed to inhibit my ability to score points while scoring his own throughout the game. I felt like I was always behind on scoring objective points, though I suspect he was constantly worrying about the damage I was doing to his troops in turn...


Next up was my first play through of Countermeasures, a new mission for this season. My opponent was KR15, who was running vanilla PanOceania. I managed to win the Lieutenant roll again and chose first turn.

Looking at his deployment, there was a Nisse sniper in a good nest keeping my main link team pinned down, but there were only 8 orders in his main pool, and a huge diagonal fire lane appeared unguarded. My main worry for my link was a Swiss Guard missile launcher.

I took a cautious approach, but no missile launcher! Just as I thought that wasn't where he'd deployed his TO, he revealed a Swiss Guard HMG and shot a trailing Bounty Hunter down, dropping the link to a four person link.

The TO revealed, I ran McMurrough up under smoke and cut him down. With one wound left, he then jumped off the roof and chain rifled a Forward Observer Fusilier and a Mulebot while he was shot unconscious by the sniper.


My opponent didn't really recover from the loss of the Swiss Guard. He brought on a Spitfire Akali drop troop, but when running out of orders, he went to go for both of my Zuyong at once, and lost the firefight.

He managed to bring on a Cube Jaeger behind my Libertos, took him out and went on to cause a lot of mischief in my back lines.


I pushed forward with the three remaining active members of my link to finally deal with that blasted Nisse Sniper at a solid range for the HMG.


The weight of dice was enough and he went unconscious. With the sniper down, I was clear to move around on the right hand side of the board that had been shut down for me so far.


The Hunzakut snuck up the flank and managed to Forward Observe a remote, narrowly avoiding being set on fire by an Auxbot. Objectives done, I dropped a mine to help lock the surviving Pan O forces down and pulled back.


With four cards scored, I was on a full 10 objective points. KR15 had one classified so could theoretically score three in a round and bring the game back to a draw.


In the rush to try and score a fifth objective, I walked one of my Zuyong into his hacker. Fortunately, my careless moment didn't cost me, and I managed to get a last objective. In the last turn, KR15 managed to score two objectives, including one with his Data Tracker, bringing him up to five objective points. I still had the major win, but PanOceania honour was restored!


So, on to the last game, and the tournament was finishing up with a simple game of Annihilation against zzzinger's Tunguska. I was worried about the Hollow Man link as it's a tough nut to crack without hacking.


As I feared, it was a Hollow Man link, and my cunning plan of having McMurrough punch them to death fell over when he got hit twice by missiles on his way up and fell unconscious. I didn't have enough orders to do much more, so I shifted some positioning to be more defensive for the following turn.


Raoul Spector dropped in on the flank and started giving me a master class in how a drop troop can ruin your day. A drop bear was neatly dropped on one of my flank guards.


He then came around the other side and took a quick shot at my Warcor, who was lucky to survive.


And this is the result of the first boarding shotgun run...


Then he went to work on the main link with another drop bear.


Miranda ended up the only one still up.


She got into a knife fight with Raoul, as my best chance of stopping him. It was close, but he passed his Monomolecular save, and managed to take her down in turn.


I managed to hold up the Hollow Man advance a short while with a healed up Valerya and a Hunzakut deployable repeater. She lasted way longer than her points merited, but eventually she went down.


The only redeeming moment was the Dozer engineer managed to crit Raoul Spector, finally ending the rampage. The Hollow Man link finished up everything else, leaving only the War Cor alive. With 3 points of my list surviving, I managed to hold the game to a 9-0 loss by having caused a few points of damage on the way through...

I finished 17th, but I'm not unhappy with that. I'm getting the hang of Dahshat and learning about how to write lists for them. I've got a few more practice games to fit in before my next tournament, St Albans Smackdown in November.

Totally Crit Open is an excellent tournament, and I'd absolutely recommend it. They're looking to run two next year, and if you play Infinity and can get to one, look them up and give it a go!