Monday, 9 September 2019

Infinity: Dahshat Company vs Spiral Corps - Supplies


With a new season of ITS coming up, I pottered down to HATE to get a practice game in with Dahshat company, the faction I'm planning on playing for at least the first part of the next season. They're the faction I took to the Firestorm Satellite tournament back in April when I was getting frustrated with Druze, and I had a brilliant time.

The faction background is that they're a mercenary company owned by a successful Uyghur businessman, so as a result include troops from both the Yu Jing and Haqqislam factions (with a few support troops from Ariadna as well for other background reasons). They're perceived as being very strong in the current tournament meta, due to good mixed fireteams, a variety of cheap order options and some very strong assault pieces.


I didn't want to rock the boat to start out so generated a pretty typical list:

 Supplies Dahshat
──────────────────────────────────────────────────

GROUP 1 7  / 2  / 1
 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
 ZÚYŎNG (Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
 ZÚYǑNG Missile Launcher, Light Shotgun / 2 Breaker Pistols, Knife. (2 | 36)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

GROUP 21
 GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
 NASMAT Electric Pulse. (0 | 3)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
 TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
 KUM Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 10)
 LIBERTO (CH: Mimetism) Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 9)
 BASHI BAZOUK (Specialist Operative) Rifle + Light Shotgun / Pistol, CC Weapon. (0 | 17)

 5.5 SWC | 300 Points

Open in Infinity Army

The idea with this list is that McMurrough runs around for a bit until he invariably dies, then the big link moves up and consolidates. The second order group utilises whichever of the Kum Biker, Libertos or Bashi has an opening to exploit and open up, but doesn't worry too much if one or other of them fails and dies.


I deployed with my big Zuyong link on my right and left an opening on the left for McMurrough to advance down as my reserve, with the idea that the Bashi would come on behind that and loot the crates. Spiral Corps had taken first turn.


In the opening turn, Spiral Corps ran infiltrators up to two of the three boxes, opened them, and ran away with them.


They hid away behind a network of mines and other models and their mobile saturation zone with the intent that they would be quite hard to root out.


A Tohaa infiltrator revealed and took out one of the ARO bots, but couldn't quite capitalise on the situation. Instead, he settled down in suppression fire to make my life as difficult as possible.


The Kum biker tried to brute force the situation by charging into the Tohaa and cutting him in half in close combat, but was shot down as he tried. I then brute forced the situation by running the Rui Shi back and blowing the troublesome Tohaa apart.


With my remaining orders I rocketed McMurrough up into the midfield, and charged into the new Tohaa large heavy infantry model - not realising he's also pretty good in close combat as well. The idea here was that the best thing to do in this situation is not to charge after the well defended supply boxes, but target the Spiral Corps order generators - but they were well defended and entrenched as well. So I was taking the next best option of setting up for a devastating turn two strike with enough different threats that it would take a disproportionate number of orders to deal with any one of them.


In a similar vein, I brought my Bashi Bazouk on to snipe at a couple of pieces and spread out some holo echoes to cause confusion and waste orders.

In the end, that tactic worked. My opponent spent a whole ton of orders on trying (and failing) to deal with McMurrough, and wasn't able to really get the supply boxes much further away with the remaining orders.


He did, however, cause me some 'discomfort' in managing to use Pheroware to neutralise the Zuyong big gun and shot down a couple of the Bounty Hunters who were padding the link out. In retrospect, I'm not happy with how I placed the link and I think in future I need to have a clearer idea of what I'm trying to do with it, and what the role of each model in the link is.


Fortunately, the link wasn't what saved the day. McMurrough butchered his way through most of the Tohaa centre, picked up one box and left another for my Bashi Bazouk to pick up and run away with.


The Zuyong had a bit of an up and down, as I managed to engineer him back out of being isolated, only for him to be isolated a second time. This wasn't the end of the world, though, as despite being isolated he was able to move up under his own steam and block off an approach to one of my models with the supply boxes. He eventually went down, I think, but took enough orders in the process that there weren't enough to save the day.

Retrospective

So, an interesting win for Dahshat in a fun practice game.

I think that McMurrough and the Scary Link being in different groups didn't serve them well and I could have done more with them being in different groups. I'll try that build again in future.

I do need to remember the weaknesses of the Zuyong link - it's not great against hackers and those fragile Bounty Hunters making up numbers are vulnerable to being picked off to limit the link.

I'm going to be careful and not fall into the mistake I made with Nomads and jumping into super different list builds and having to learn lots at once. I'm going to iterate on this list a bit at a time and build on that a bit at a time.

Writing this game up a little while later has reminded me how much fun the list is and how many different options I have to play around with and learn. I'm already looking forward to my next tournament!

Thursday, 5 September 2019

Infinity League: Druze vs Yu Jing - Comms Centre


So, back down to HATE for the last but one League game with my Druze. This time, it was Comms Centre against Yu Jing. I lost the Lieutenant roll and my opponent chose to go second. I made them deploy first to make them suffer as much as possible for that decision...


Saito hid by the centre console just outside my deployment zone  (because of an exclusion zone in the centre preventing him infiltrating there), waiting to ruin they day of anyone who got too close. My opponent placed a Total Reaction HMG covering right down the middle of the board, and it was going to be a pain to get rid of.


I pushed up the right hand side of the board with my main link, getting set up to Sabotage the delivery van (one of my Classified) the following turn. I left the Brawler Heavy Rocket Launcher out to cause some pain.


With the other order group I ran a Fugazi up to find all the camo tokens. I was just not quite able to get all the camo tokens, but got a happy bonus as I found a TO Hacker instead.


I then got counter attacked by a blasted Shaolin Monk with a chain rifle and hadn't got enough ARO pieces out to stop it putting templates all over my lovely link team. The HRL had left a couple as nothing but ash and smoking boots before someone put and end to him.


An AROing E/M grenade launcher made one of a Kanren trying to sneak up and cause them more woe exceptionally sad.


My Brawler Doctor then had to run along and pick everyone up. It cost a couple of command tokens but I have a 4 person link again. I detonated a demo charge on the truck, and also had the E/M Grenade Launcher complete Net-Undermine . . . oh, and I had Experimental Drug...


With all three of the Classifieds scored, I was feeling a bit better about how the game was going.


On the other flank, Yu Jing skirmishers quickly took control of as many consoles as possible.


The Brawler Assault Hacker did some serious work and gained a couple of consoles for me.


Mid game, it was anyone's game to play for - but what's that on my right flank?


The Tiger Soldier is threatening a dangerous run up the flank, but the grenade launcher Druze again does sterling work and fills him full of holes.


With as many consoles flipped as possible, I set up as many defences as I can over the consoles for my opponent's last turn...


But while Saito manages to Engage his Lieutenant as he runs past, he gets a single roll to flip the centre console to him - succeeds, and swings the game to an 8-4 win for Yu Jing.

Monday, 2 September 2019

A Wizard and a couple of Skaven test paints


So, I've finished the Reaper Bones "Darius the Blue". He's almost all Contrast Paints, but I did a little bit of hand squiggling for the writing in the book, and drybrushed a couple of areas where the pooling was too much of a problem - particularly on his hat. Some of the blues definitely have a green look to them, but I like how he's turned out, so I'm not too concerned.

There are a couple of areas I'd tidy up if I was using him in an army - the 3D printing failed clean up pre-moulding is still super visible on the cloak, and there's a mould line on his finger I missed. I'd like to do more with the mouse fur too. But he's reached "that'll do" and has achieved his goal of letting me learn a bit more about contrast paint and reminding me how this painting lark works.


Looking forward in the hobby week, I've got a game of 40K lined up at the end of the week to try out the "new" edition. (I know, I know!). I've then got my very last League game of last season's Infinity League on the Sunday. They'll probably make it up on the blog eventually - I've still got my previous league game and a practice game with Dahshat company to write up.

I've got the last Empire LRP of the season coming up the weekend after, so I'll try and schedule some posts while I recover from that. I've then got two whole weeks booked off work where it's likely to mostly be a stay at home holiday, and I'll hopefully get a bunch of hobby done. My bases for Malifaux have finally turned up so I've got a crew to assemble along with the Skaven army. So much plastic glue!


The first two of the Skaven army test paints are getting to the point where I can start thinking about what I like about them. Both of these have been base coated with plain Wraithbone.

Recipe:
Skin: Fyreslayer Flesh
Fur: Gore-grunta Fur
Metal: Boltgun Metal
Inside of ears: Volupus Pink
Eyes: Iyanden Yellow
Wood: Wyldwood
Base: Aggaros Dunes, some Seraphim Sepia where it didn't go into the recesses

The Skaven on the left had his tail done in Volupus Pink and the one on the right thinned down Darkoath Flesh. Left has his clothes done in Skeleton Horde, the right in Iyanden Yellow.

My initial thoughts are that I'm broadly happy with the skin recipe. I don't like the pink tail so I'll likely switch over to just using the skin recipe on that for ease of painting. Gore-grunta fur is OK for the fur, but I might consider a drybrush with a lighter colour or trying some other fur colours later on.

I rather like the yellow eyes, but if I choose the yellow cloth I'll probably move away from that as it'll look too similar. I don't like the Skeleton Horde for all the cloth - I think it will end up looking too dull and fade into the background. I might use it among the cloth on the hordes as long as everyone has the chosen colour somewhere on them.

I really like the yellow cloth effect, but would want to dirty it up. I'm curious to see how the yellow on the pre-dirtied Skaven will look, as that might end up being my Verminus look...

Monday, 26 August 2019

Finished Reaper Figure


I'm pleased to say that I've finished off "Elanter, the Lost Prince". I actually finished him last week but:

  1. Being busy at work meant I'd built up a backlog of Infinity battle reports and I wanted to spread them out
  2. I've been down a cave all weekend crewing for a LARP, so I didn't get any painting done this weekend!
The contrast paints are good. They cover nicely and give you a really good start to add blending and more contrast to. They do look distinctively 'wash' like, so adding an extra drybrush over the top can both mask this and add an extra level of contrast that really makes them pop. But they're fine for a tabletop quality paint job for a battle.

You do have to be super careful about how long they take to dry, though. I was impatient a few times and it caused me problems that took a long time to fix. These worked fine over a Corax White undercoat, and alongside normal GW layer paints.



Next coming down the track are the Gnawlochs from Oakbound. There's nine in total, but at this point, the other five were outside drying still. You can really see the difference between the "Wraithbone" and "Grey Seer" undercoat sprays plain over metal.

The other five I'm trying out the method the Convertorum blog described to paint some Space Marines. This takes a little longer to set up, so you'll have to wait until my next blog to see the compare and contrast there!

Thursday, 22 August 2019

Iron Skull Painting Tournament

Good-natured shilling

For those who follow my blog who like painting all fancy like, there's a new painting competition that Siege Studios / Artis Opus are running. It's going to be in London on 29 February 2020.

For disclosure, I'm at least a passing acquaintance with one of the people running it, who has hit me up to mention it to people - but it does look pretty cool and worth a look.

The tickets are for sale now, and it's already gone well enough that they've had to upgrade their venue.

You will need a ticket either to enter or to go and look at all the entries.

All the fancy categories, rules and stuff are up on the IronSkull website.

I'm not sure if I'll be making it yet, as I'm hoping to be in Mallorca for the Infinity EIC tournament the weekend before, so I may have declared myself legally dead for napping reasons.

They also have a Facebook event set up if that's your thing. Facebook continues to be something I grudgingly tolerate due to it's pervasiveness. I don't have to like it.

So. IronSkull Painting Competition. It's a thing. It will be a cool thing if it's your sort of thing.

Monday, 19 August 2019

Infinity League: Druze vs US Ariadna - The Grid


With only a few games to go, I had another game for the HATE Infinity League a while back. This time it was "The Grid" against US Ariadna.

For those who don't know the mission - there are nine antennae on the field. You want to scan them - either by having any specialist get into base to base and pass a roll, or by having a Forward Observer complete a scan on them at range.

If you scan one your opponent has scanned, it flips to you.

From the second turn onwards, you can blow the antennae up, but only if you've already scanned them and they're currently flipped to you. Destroyed ones still count as scanned. 4 points for having scanned more, 4 points for having destroyed more of the three next to your opponent's deployment zone than they have destroyed your three (I know, I know) and 2 points for killing a "Designated Target" non com deployed by your opponent.


US Ariadna have lacked an update for a while now, so my main worry was their infamous "Inferior Infiltrating Grunts" trick, where there's a small chance one of their well armoured scrubs with a heavy flamethrower ends up right up your nose by your deployment zone and will set everyone on fire if you so much as sneeze.

Here, we can see Saito Togan's hidden deployment, off to the right of the board to try and snag a box in the mid game.


Here you can see my "terrified of flamethrowers" deployment. My link is scattered off to the left, a few models cower in the shadow of the centre buildings, and a couple more are over by the right hand shipping containers.


In the hope of trying to minimise what the US can do in their first turn, I put a linked missile launcher remote up on the roof of a building with a reasonable sight line down that side of the field.

For reference, both of the scary flamethrowers fail their infiltration roll and end up back in the deployment zone.


The deployment is a bit of a refused flank, with the bulk of the US Ariadna on his left flank and the bulk of my firepower on my left flank.


A couple of angry werewolves use smoke to get up to my designated target who proceeds to dodge like anything and avoid being mauled to death...


He runs a bike up to try and take down the designated target - they too fail.


I manage to take out the bike and injure one of the werewolves, and push a bunch of buttons on my side of the table and in the centre.


One of my Forward Observers makes a run to his designated target and takes it out...

But then it all goes a bit wrong. Thinking smart, the US player blows up two of the three antennae on his side of the field. I can observe and blow up the one remaining one - and do so, but all he needs now is to get two destroyed on my side of the field and I can't catch him up.

I'm on the back foot and can't really defend my right flank and centre at all well because my main shooting has pushed up the left flank already.


I make a last valiant effort to push up and get as many antennae flipped as possible...


But he manages to destroy two on my side, then casually flips more than I can get back, and finish off that pesky civilian, leaving the final score a 10-2 defeat for me.

I was thoroughly outplayed here. The fear of the flamethrowers meant I hadn't left enough defence out to do much about his push down my right flank. The denial plan worked excellently and I hadn't got anything in place to try anything as clever.

I've not played the Grid in a while, and it's been heavily FAQed since I last played it, meaning I really hadn't got the hang of the mission. It's a weird little puzzler, and I'm still trying to work out the best strategy to get it done.

Monday, 12 August 2019

Actual Paint and a little bit of Bruckner


For the first time in months - and, in fact, this year - I've put some paint on a model. It's been so long I did find it a bit tough, slow going as I remembered how this Painting Lark works. The model is a Reaper Anniversary figure of "Elanter, the Lost Prince". I experimented a bit with contrast paints on the robe, cloak and hood.

They were excellent at setting up the shadows and highlights after just one coat, but it definitely felt like "not enough" to me an I wanted to do more. Unfortunately on the cloak I was impatient and tried to start a drybrush on it before it was fully dried, so the rescue on that took a whole while.

Once it is properly dry, though, a light drybrush or edge highlight with very little else is amazing and really brings out the contrast on the model. I did that on the green hood with nothing else and you can see how well it works even on my blurry WIP pic.

I hope to be getting back to him over the evenings this week and to have him finished in time for next week's progress update.


Next up for assembly are some Oakbound rat men who have been volunteered for test paints for my upcoming Skaven army. These ones are called Gnawlochs, and I picked up a few in the Kickstarter because I liked the look of them before I decided I was going to do a Skaven army. As I'm not planning to use any non GW models in this upcoming army project, some random schemes while I try and decide how the army will get painted will give a nice rag tag look to them.

Unfortunately, I am an idiot and had not put the lid on the super glue properly. So, I've ordered new glue and paused the assembly having cleaned up the (very few) mould lines on the Gnawlochs. I'll also need to do a bit of a shopping trip to find some paint options for them. I'm definitely planning on using Contrast paints on them, but I'm just not quite sure what yet.

Once the Gnawlochs are assembled, the next thing I'll be working on is my Heroquest tribute models. I'm pretty excited to get to them and get them all done. In fact, I'm almost as excited to get to show you them on the blog, because I think they're pretty awesome.


My newly retired parents took me to see the Proms at the weekend. It was Prom 31, for those who find it relevant. We also went to the recording of the interval talk beforehand. Now, I'm not really a classical music expert - I like listening to it but I don't know much about it. And I unintentionally got a bunch of knowledge which I got excited about and am now going to impart to you. Because I like art. Like that time I ended up rambling on a whole bunch about the woodcuts of Albrecht Dürer. Sorry. Not sorry.

Bear with me there may be a lot of simplification here because I am not a classical music nerd. My knowledge comes from Wikipedia, the Proms programme and a 45 minute recording by two classical music professors who assumed their audience knew the subject.

So, it turns out that lots of famous classical musicians you've heard of were all active at the same time, in the nineteenth century Vienna. This includes all the composers featured in this Prom - Brahms, Strauss and Bruckner.

Brahms was a traditionalist, looking back to historical composers. The piece played at the Prom was "Variations on the St Anthony Chorale". Brahms thought the piece was by Haydn, although modern analysis makes it apparent it almost certainly isn't.

It got me thinking about how the piece stands on it's own accord, despite being a "variation" on an earlier piece of work. Tying back to painting, we have so many people copying existing styles at present (particularly John Blanche's). That has more gotten to the point of a small, niche artistic movement of a sort, for all that it has one name attached to it. As I get back into painting, I'm going to be doing a few "studies" of painting styles I want to emulate, but I also want to find my own style and way of doing things once I've gotten confident. Variations, not copies.

The second piece was four songs by Richard Strauss (Op. 27). They were a wedding present for his wife. Two of the songs were based on poems by John Henry Mackey - a gay Scottish anarchist living in Germany. Mackey outlived Strauss, and in fact died shortly after one of the famous Nazi book burnings. That a contemporary of Brahms was inspired by a poem by someone who lived to see the rise of the Nazis made me start thinking more about timescales in history, and where people from various eras would overlap in ways we wouldn't realise, despite the different periods being very familiar.

(Also, LGBT* have always been there, just usually over-looked by history. None of this is new.)

There's no painting  revelation on that one - just a musing on time, and our ability to understand time periods by assigning them into arbitrary eras that don't necessarily draw the connections we might otherwise.

The final piece was Bruckner's 4th Symphony. This was the piece that was discussed in the talk we heard recorded beforehand. Bruckner was a perfectionist who massively planned out his work beforehand, and then repeatedly revised them over and over once they were 'done'. I'm sure none of that sounds at all familiar to anyone reading this...

But through this talk, inspirations were constantly mentioned - Bruckner modelled after Beethoven and was a fan of his contemporary Wagner. Mahler in turn was inspired by Bruckner . . . one artist inspiring another, who in turn inspires another. With the growth of the internet, and our own hobby, the transmission of inspiration is quicker and more global than ever.

What we seem to end up with, though, is less of a geographical limit on styles. You can still see the differences between British miniature painters and Spanish, and the Northern and Eastern Europe have a different style again. But you get more exchanges of ideas - you're more likely to have styles proliferate in one internet community or another rather than a local town.

But this has happened before, with classical music composers in 19th century Vienna, and I have no doubt it will happen again.

Monday, 5 August 2019

A bit of assembly


With an operative hobby space once more and a free weekend, it was time to get some hobby going. The first job was unpacking and sorting the large package of models for "Dahshat Company" for Infinity.


All of these models had transported fine without any problems. Although I was a ham fisted clutz and managed to break one of them trying to put it away.


Meanwhile, here are all of the repairs. I also found a mini I'd forgotten to paint the fire arc marker on months ago, so quickly got that fixed while I was at it.


Some of the fixes, mostly on newer models, were nice and easy. Some of the older ones, however, were an absolute pain and I spent a good hour or two swearing and letting super glue dry before scraping it off and starting again.


It is, of course, my cursed luck that the model I broke (the Rui Shi) was satan's own challenge to put back together. I ended up leaving it overnight and fixed it Sunday morning. I was very glad when I got it right second time. Sometimes walking away and leaving it is the best option.

All told, there's only two things that need pinning now - both older remotes. I haven't been able to find my pinning set in the unpacking yet, so they'll have to wait a little while.


I am a great believer in having fun little quick painting projects to do in between your big projects, so as a break from Infinity, I thought I'd quickly clean up the mould lines and base a few Reaper 25 anniversary figures I'd picked up for just that purpose.

This model is Elanter, the Lost Prince. His spear tip needed a little careful bending back into shape. I ended up using the flat of my scalpel blade as something to press against and make sure it actually ended up flat.


Here's Darius the Blue. All these miniatures came with cast in bases, so I glued them to some round bases and used my favourite basing solution. This is using Vallejo Coarse Pumice first to build up shape and texture, then Vallejo Sandy Paste to add variation and finer grains where needed.


Trista the Loremistress was the third blister assembled. The previous two wouldn't fit on a 25mm so I used 32mm bases there, but for Trista, a traditional 25mm was sufficient.


I hadn't really realised what Hecklemeyer and Styx were when I picked them up. Or maybe I forgot? Anyway, I am beyond delighted to have an undead jester puppeteering a tiny magical wooden puppet. They're the two I'm most looking forward to painting, so I'll likely leave them until last, or if I'm having a particularly bad day and need cheering up.

So, no paint applied so far, but we're back underway and getting models prepared and ready for paint! How was your hobby weekend?