Tuesday, 27 September 2016

Road Trip! Duxford: Land War and a Blackbird


Duxford also has a nice "Land War" section, where as a Guard player, I'm inclined to take a lot of photographs...


Of course, being me, I'm also inclined to take random photos of piles of boxes.


Or close ups of bits of interesting weathering.


Wider picture of the actual tank.


The photo doesn't really give an indication of quite how large this truck is!


And here's a smaller one that was an interesting shape.


Remote controlled exploding thingy. Didn't work well. Games Workshop do a Death Korps version. It is also rather flawed an ineffective rules wise...


Odd looking utility vehicles might be a particular interest...


There was also a small model of fighting in the Bocage to indicate how easy it was to miss things not very far away.


Only thing I took photos of in the American hangar was the Blackbird.


No really good angles to get a good shot, as it's backlit by the huge windows.


This was about the best I could manage in the circumstances!

Thursday, 22 September 2016

Road Trip! Duxford: Planes


I recently went to Duxford, which is where the Imperial War Museum keep a lot of their planes and big stuff that doesn't fit at the London site.


I will be honest, this was mostly just snapping some photos of random things that caught my eye.


This plane was commonly used to drop agents off in occupied France during WWII - mostly because it could land on a runway 150 metres long! The little ladder on the side is to help the passenger get out quickly so the plane can take off again.


Lancaster wings!


Lancaster cockpit! I really am not great about framing some of these, but there's not a huge amount of space - things are layered up all over the place and sometimes you can't get far enough back for a good picture.


A Mosquito...


Some WWII plane or other. For some reason labelled it as a Spitfire. Clearly not. Observer plane because of all the side windows?


I took a picture of this because I wondered what Horsa was - they were an Anglo-Saxon chieftan. I was getting confused with Horza, who is a character in an Iain M Banks novel I should really read at some point. The plan is the last surviving example of the make that had one crash in the middle of a desert somewhere.


The inside of Concorde.


A tactical nuclear weapon. It's really rather terrifying quite how small it is.


Lancaster tail gun.


The biplane again.


Flying fortress, with the right hand side painted with one set of nose art for filming purposes...


While the left hand side has the original art...

Monday, 12 September 2016

Tale of Gamers: Marauder Progress


Only a little progress this week as I was away at a LARP at the weekend. Starting to block in colours and washes on the Marauders.

Maps to far off lands


Thursday, 8 September 2016

Tale of Gamers: Alternate Chaos Warriors

So, for my Tale of Gamers challenge with James from Gonzo History Gaming, I need ten Chaos Warriors. Now, I'm not a huge fan of the current Games Workshop plastics, and I keep picking up potential alternates, so lets see what I can find lying around...


Well, this is a good start. It's a Barbarian Warlord from Heresy Miniatures, and a Chaos Warrior from the Circle of Chaos Kickstarter. Even better, these two are already assembled, so less work for me!


This sealed bag contains a smattering of old Harlequin Templars. I found them during a trip to Foundry some time ago, and picked them up as they're not a regularly stocked item, but something they'd found a few spares of and had put up on the shelves in the hope someone would buy them. So I obliged...


And then, to round up, two miniatures I bought from Bad Squiddo Games. You may know BSG as "The Dice Bag Lady", but she does miniatures, not dice now! She stocks an assortment of awesome female sculpts and other useful stuffs. I'd picked up a "Gray Maiden" by Reaper from her at Salute, and had ordered an Adira Dark Champion from her own range when it came out recently.

So, there you have it - ten miniatures, old and new to form up a small unit of Chaos Warriors. There is a ton of choice out there at the moment, and I can strongly recommend both Heresy and Bad Squiddo.

Monday, 5 September 2016

Tale of Gamers: End of August Report


Some of you may recall I'm engaged in a bit of a painting challenge with James from Gonzo History Gaming. You can see how well he did in August here.

Target for end of August: 10 painted Forsaken.

Achieved at end of August: 1 painted Forsaken.

Only one number out!


It turns out, these Forsaken, while beautiful miniatures, are super, super fiddly and awkward to paint - making it more time consuming than I expected. I've finished off one, and will keep plugging through the other nine as time goes on. But September is a busy month, so I'm not going to try and catch up and do September's commitment at the same time!


The good news is that the Marauder unit is assembled on schedule and ready for paint. These are much simpler sculpts so should be quite achievable in the time available.


Meanwhile, the Chaos Spawn have very pretty bases finished, but I should probably finish assembling the actual models...

So, looking at the list, what am I aiming to have painted by the end of the month?

Lord of Slaanesh on Daemonic Mount
10 Chaos Marauders
10 Chaos Warriors
10 Forsaken
2 Chaos Spawn
Hellcannon

I also hope to have the Chaos Warriors assembled and ready to paint for October's part of the challenge.

Monday, 29 August 2016

More Infinite HATE: Infinity Battle Report vs Neoterrans


I recently pottered down to HATE again to get a game of Infinity again. This time the mission was Frontline, and my opponent was playing the Neoterran Capitaline Army.



I placed my HVT in a nicely awkward spot behind a storage container, with a Hidden Deployment Spektr next to her. He was a forward observer, in case I needed an extra specialist up there.


On the left flank, we had my Mobile Brigada Lieutenant, a Grenzer Sniper, in a much less aggressive but no less annoying position, and the ever awkward Pi-Well.


The right flank was mostly intended as area denial on my HVT - an Interventor with Killer Hacking Device and Lunokhod Sputnik should be quite capable of stopping anyone getting too close.


The Neoterrans dropped some horrible forward deploying remote with an Auxbot way too close to my Camo Prowler for me to be happy. (His bot is in the top left quarter, by the pedestrian crossing, while the Prowler skulks on the left hand side of the shipping container directly below that.)


To counter, I dropped in my Total Reaction remote half behind a shipping container, with a clear view of the PanO remote. I also had a camo token up on the roof of the building in the centre, in an awesome sniping position. The camo token was actually a mine, dropped by the Zero hiding in the big square room to the north.


After a lot of nervous shuffling, the Bolt link team opened up on the TRBot, successfully taking it out.

This frees up the PanO bot to start a murderous rampage, starting off by flaming my Prowler. I declare an Engage as getting into close combat with it is probably my best chance of stopping those brutal flamethower shots from turning me to mush.


And here's a positioning mistake veteran players will recognise - Pi-Well is too close to the Prowler, and in a straight line, so will get caught by the flame, failing his dodge and losing his ODD (although he passed his armour roll!).


Complete rookie mistake - I place the Prowler facing towards my lines for no good reason, thinking that it's close combat and it doesn't matter. The PanO bot tries to walk away, the Prowler goes to smack it and messes it up, getting Electric Pulsed and immobilised with his back to the entire PanO link team.

The only redeeming moment is that someone gets in a lucky shot and takes out the AuxBot. The main remote continues on to try and take out the Mobile Brigada (I found out later he'd correctly guessed my Lieutenant), but fortunately, a lucky face to face roll has the Brigada put a nice big hole in the bot, on the far side of the board to the PanO Machinist.


Having discovered the "sniper" is in fact a mine, and wasted a bunch of orders trying to move around it before discovering the truth, the Bolt link team introduce me to the fun of "Drop Bear" thrown mines, leaving a bunch of the board inaccessible to me until the mine is dealt with.


And finally, a couple of bots and the machinist head up the field towards the HVT. One of the two is an EVO Hacker remote. I immediately get very tempted to try out this new Killer Hacking Device I have burning a hole in my list...

My turn starts in a pretty dull fashion (so no pictures) with my Grenzer nosing around a corner and drilling some holes into the TR bot on the far side of the board (up in the top right corner, for those following along at home). I also have my Engineer run back to the TRBot and get it back up and working, much to my opponent's dismay...


The Killer Hacker Interventor then throws up a Cybermask, runs up to next to the HVT, and helpfully drops out a Fast Panda. The new hacking programmes feel like selecting from a menu where everything is delicious, and I eventually settle on Red Rum.

It seems this is an excellent choice, as the EVO Hacker takes so much damage from the hacking programme that it melts into scrap, through it's extra unconscious levels to dead - and no chance for the Machinist to repair it!


PanO turn two... A Bolt with missile launcher carefully edges into position... (The PanO HVT is nestled up in the corner of those boxes, so pretty much unreachable.)


And down goes my TR bot, for good this time.

For reference: Don't just set up your Engineer out of blast radius of your bots - don't leave them there after they've patched them up, either!

(At this point, my objective of completing an Engineering roll on the HVT becomes impossible, as I hadn't brought a doctor.)


The link team then wake up and go murder the Prowler just as he's coming around.


Then the Machinist makes a brave run across the table to repair the PanO bot to injure, then finally take out my Lieutenant...





After the loss of Lieutenant turn, I take more of a pounding, losing more and more models. I manage to run the Lunokhod up the field to cause a bit of damage and try and score some points, but the Spektr gets unlucky and goes down, meaning a loss to me...

Key learning points
  • Remember to be careful about model facing, even when you think it's not important
  • When healing or repairing models, remember to step away again, doubly so when you know your opponent has a missile launcher
  • Start working out some better offensive plans to actually kill things - dirty tricks and defence is solid, but being ground down in the casualty exchange!