Back to the League, and my next scheduled opponent was Hassassins. "Can we play Rescue?" my opponent asked. "It's just I've not played it before and I'd like to try it."
Using some crates as civilians, because we didn't have enough civilian models to hand, I agreed, and learned very quickly that the reason my opponent had never got to play Rescue before is that Hassassins are really obscenely good at it, and no-one wanted the kicking.
Desperate to avoid losing my entire backline in the first turn, I dropped my Sin Eater to catch them the moment they came around the corner. My first learning experience - he should have been further back to be outside eight inches when they came around the corner.
Oh, and a whole bunch of the models on the other side of the field were actually Holoprojectors, but I wasn't really paying attention given the horror in my front lines.
One of the Mutts ran up the field and isolated my Killer Hacker
Then Bob from Accounting managed to wander all the way around to here without being discovered...
Aaand it's a Fiday! Who'd have thought it...
Short ranged shotgun blast devastate the area - taking out my engineer completely, knocking out Pi-Well and the Sin Eater. Then he planted a mine around the corner to paralyse my link team.
Before finally going and hiding behind Pi-Well from the retribution.
I managed to educate my oppnent about the joys of Minesweeper, stealing the Fiday's mines off him and leaving him trapped by his own, stolen mines. But in my dark amusement, I foolishly turned my back on the other Fiday who ran up and murdered the Lunokhod in revenge.
Meanwhile, Hassassin specialists retreived their civilians without much opposition.
- Don't leave people all in a line where shotguns can come around the corner
- Fiday are pretty fragile once you're through the Impersonation - the Clockmaker would have ironically Crit the first Fiday to death if I'd not used a Demo Charge as a close combat weapon giving myself an unnecessary penalty to hit
- Spread out the Line of Sight of your link team, using the Sixth Sense to counter wandering Fiday
- Put together a stronger, supported push up the field for Rescue, and don't let yourself get put on the back foot, as you'll stay stuck there