With my Infinity figures conveniently assembled and undercoated by someone else, it was time to remind myself how this blasted game works. I laid down a challenge on my local gaming store board, received acceptance and arranged a nice 300 point Annihilation mission just to remind myself how all this stuff works. Sadly, my local gaming store is doing really well and is getting all its tables booked out in plenty of time, so I couldn't get a booking. Then HATE (Hackney Area Tabletop Enthusiasts) had venue issues of their own causing them to move to a Tuesday, and my opponent and I changed venues.
HATE is held at Bethnal Green Working Men's Club. It was very welcoming, and a little less busy than usual due to the late change of date.
We set up a pretty typical battlefield - with a mix of my scenery, my opponent's scenery and the club's scenery. My opponent won the initial willpower roll and chose his table side and that I would deploy first, and I in turn chose to go first. My side was the side at the bottom of the photo.
I deployed an invisible Spektr Forward Observer on the walkways in the middle of the battlefield. For those who don't play Infinity, I took this photo to prove to my opponent where the model was, but he didn't get to know where the model was!
On my right flank, a Vertigo Zond, Grenzer Sniper and Reverend Healer on the roof (with the healer lying down so she didn't get shot). An Interventor hid behind the shipping crate and an Alguacile by the remote.
Meanwhile on the left flank, Zoe and Pi-Well hid down the side of a building, behind the Lunokhod Sputnik. A Warcor stood openly on the roof, while my lieutenant, an Alguacile, hid behind the building by the stairwell.
My opponent had an Aquila HMG on the building at the bottom of the picture, with a doctor hiding around the corner. With a mechanised deployment, a Peacemaker Armbot deployed forward behind the green silo with its companion robot. Further back was a baggage bot, an engineer and some other bits and pieces.
So, the first thing I needed to do something about was the Aquila Guard HMG. I started off by having my Interventor drop White Noise - the plan was to then use my sniper rifle to take him out, but I totally forgot that the Grenzr has a visor himself, so was also blinded.
The waste of orders was annoying! I also left my Interventor standing out in the open as I forgot about her, causing her to get cut down the following turn, along with the sniper. I revealed my Spektr, who successfully targetted the Aquila Guard, but at the cost of being shot to pieces. I wounded the Guard with a guided missile, but didn't manage to get further - I used a free order to take out the Peacemaker, which I'd also managed to target before it got blown up.
The Peacemaker was then repaired by an engineering bot. My Zero Forward Observer then took speculative fire from a flamethrower. It went badly.
In my turn, I healed up my Grenzr sniper and shot down the Aquila Guard. He was healed up, then finally shot down and killed by the end of the game.
However, my game fell apart as a Cutter TAG revealed itself and rampaged up the field. My best chance was to get the Lunokhod to disrupt it's advance, but it managed to work its way around the Crazy Koalas, shoot them to bits, and storm down the field taking out everything.
In the end, the Warcor and the Lieutenant were the only survivors. The final score was a 9-1 loss. Hopefully a few reports of "unnecessary PanO aggression" might help morale in the face of this awful defeat!
I was lacking in heavy hitters. I need something with a bit more punch to deal with threats like serious stuff like heavy infantry and TAGs. For now, I'm going to hold off and wait on Human Sphere to come out before I make any purchasing decisions...