Monday 23 July 2012

Imperial Guard in 6th Edition: Disclaimer

I still don't have the 6th edition rulebook in my hands, as my housework tax is not yet fully paid off to the wife. I've played no more than two turns of a 200 point game... And yet, this week I'm going to be working on a bit of a review of the Imperial Guard in 6th edition.

So, how can I truly "review" the Imperial Guard in 6th Edition? Well, bluntly, given the amount of verbiage on the internet, I'm aware of the majority of changes to the rules, and there's not much I'd gain at this stage from repeatedly reading them.

No, what is needed is repeated play. No blogger can really say that they understand 6th edition completely. There's a few who have a lead, the sort who are playing most evenings to thrash out competitive tournament builds, and they're the people I've given most credence to so far.

Yes, I'm going to be missing stuff - I only found a blog post today which explained that minimum range for Ordnance Barrage is now different, which is a big game changer for the Guard.

The only piece of advice I would give people is to go out there and play and find things out. One or two games does not cut it - you need a number of games against a wide variety of opponents before you can comment on the "game" as a whole. Otherwise you're just commenting on your local "meta".

What this is a simple commentary and observations and a mental checklist for me to go out and playtest every unit in the Imperial Guard codex, over and over. There's a number of units I never got around to playtesting fully in 5th edition given when I started playing again, so there's some units I'm going to be coming to "fresh", never mind comparing to 5th edition.

Oh, and I'm procrastinating from the housework. This is probably not helping in getting my copy of the 6th edition rulebook into my actual hands...

No comments:

Post a Comment