So, a few of us brought 150 point Infinity lists to Dark Sphere to start learning N3. We had a simple mini mission of "claim the centre building". With my models not yet assembled, I used some proxies, but generally using models I have so when they're assembled I'll have a head start. Here's the list I went with:
Mobile Brigada: 39
Rev Healer w/ MULTI Rifle: 37
Zero w/ Combi Rifle: 18
Bounty Hunter w/ Spitfire: 20
2 x Combi Rifle Alguacils: 20
Alguacil w/ Light Grenade Launcher: 14
I'd originally planned to have my Zero mine up the central building, but my opponent got first turn and mined it up first.
This is around the point I realised that Infinity is going to be a lot harder to do battle reports for. As your turn can have models activate multiple times, shoot and be shot, it's not just a case of taking a quick couple of photos after the end of a Movement Phase and a Shooting Phase.
As such, I abandoned taking photos pretty quickly, and instead, I'll sum up what I learned. Hackers are really good against models who are vulnerable to them - possibly because at the moment they are feared and people will move to avoid encountering them. It may be that it turns out that bullets are perfectly acceptable anti-hacking protocol.
Learning range bands is going to be important. There was a point where I realised a grenade launcher would need a 1 to hit, and another point where the Spitfire did horrible things to a sniper because he got close. The Reverend Healer was also completely bad-ass, making me realise that the higher point medium infantry can be really tough when used right.
In short, Infinity is really about having a tool box, with each unit having things that it is good and bad at, and no unit being all round amazing at everything. I'm liking it more and more already.