SECURITATE Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (23)
SECURITATE HMG / Pistol, Knife. (1 | 28)
INTRUDER (X Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 52)
CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW. (24)
3x PUPNIK DA CCW.
MODERATOR Combi Rifle + Light Grenade Launcher / Pistol, Electric Pulse. (0.5 | 14)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
3 SWC | 150 Points
Infinity has an online army builder for all the available factions, and while it's not very intuitive, it is free! You can see it in more detail if you copy and paste the army code below into the builder.
The idea here was that the Securitate with the Heavy Machine Gun would lay down some covering fire, while the Intruder with the MULTI Sniper Rifle would dominate any open ground. Meanwhile, the Chimera and the Pupniks would advance through cover to try and stab people in the face, with the Moderators mostly making up points and providing some extra orders.
This was the battlefield we set up. Given that I have no idea what I'm doing, we agreed it was just trying to shoot each other up a lot. My opponent won the roll for first turn, and set up first. I then set up second.
You'll notice I'm not using Infinity figures. I'm playing some "counts as" games with proxy models while I learn the system. The Storm Trooper on the right is the Securitate with the HMG, set up in some cover to lay down some covering fire. The other Storm Trooper is the Securitate Lieutenant. The Beastman is the Chimera and the three Guardsmen with it are the Pupniks.
Just so not everything was on the right flank, the two Moderators occupied the left.
On his right flank, a single grunt trooper was in the canyon. His religious knight and some security guy who has a pet drone with a flame thrower hid behind the building.
On his left flank, a bunch of troopers lay prone in the rocky outcrop, while his other guy with a flame thrower robot were placed to flank me.
Each side gets to hold back one model to place last. In my case, it was the Intruder Sniper. Because he has technological camouflage, the model isn't placed, but a token is instead.
The skirmish started with his sniper opening up...
Which cost me my machine gunner.
The knight advances into the building, is spotted by the Moderator with the grenade launcher, but the shot misses!
... and he pays the price.
Within moments, the advancing knight has dispatched his colleague, too.
The knight then took up position (at the doorway to the red bridge) overlooking the remaining troops.
(All of that was one PanOceania turn!)
In my turn, the Chimera and Pupniks have to advance as they are Impetuous, and that costs them a Pupnik in the advance, but some smoke does get laid down.
Unfortunately, the flame thrower bot comes over to play, leaving me with no Chimera or Pupnik survivors...
Here you can see its operator, sneaking around a bit further back, out of danger.
Using the smoke, its able to advance, taking out the sniper, at which point the game was called - definitely a win for PanOceania.
This definitely shows that playing Infinity is very different to Warhammer 40K. The lethality of the weapons, even if you're in cover, can play merry hell with your plans as losing models loses you orders (actions for your models) too.
As this game had finished so early, we agreed to play a second game, with me picking a different list for my second attempt.