I was then somewhat surprised to have my wife ask me to teach her how to play 40K, as she's going to be playing the Dark Eldar we picked up at one of the Eavy Metal painting Masterclasses at an Apocalypse game at Darksphere on 25 November.
So, a short bit of maths later, Sim had a list of 400 points of Dark Eldar. It consisted of two squads of Wyches with an assortment of upgrades, and that was the lot! She seemed happy with that, though.
I picked a quick 400 points of Guard to face her. I took an infantry platoon, with the PCS having all the melta guns, and a Chimera as a ride. The two squads got autocannons and melta guns. I threw in the recently painted conscripts because they were just finished, and rounded it off with three Ratlings.
So, this in mind, we set up the terrain!
Ah.
OK, remind me to really move "terrain building" up the priority list. Yes, we're using a passing Doomwheel as wreckage. The mobile phone box is a building, the old Necromunda card barricades are . . . barricades, the pond is a pond, and the failed sample arm warmer some difficult ground that doesn't provide cover.
I suggested using the recon mission thing from the book, but Sim said she'd far rather just have us try and kill each other first game and she could move onto such complicated things as "objectives" later...
We rolled off and I deployed first.
My Conscripts are off to the left, the two infantry squads to the right, Chimera in the centre with the command squad in it.
Sim deploys her squads opposite, with the special weapons at the back with me having explained "casualties start at the front".
She then has the opportunity to seize the initiative.
Bugger.
I get my Ratlings set up on the roof of the building, and the Dark Eldar start running towards me as fast as they can...
Sim then remembered she'd taken the chaos star from the gamer's edition of the 40K rulebook, and went and grabbed her beret.
The conscripts then let off a spectacular volley of fire at the Wyches, which even with the failed "First Rank, Fire" order left Sim's numbers looking remarkably thin!
To the right, they faired better due to the amount of cover available, and my inability to roll anything useful whatsoever!
On my left, the surviving three Wyches ran into the Chimera, blew it to pieces with Haywire grenades, then ducked behind the barricade to the left. I charged in response, with a melta gun nearly taking out the squad leader, but they "accidentally" pushed one of their colleagues in the way instead.
Surely this looks bad for the Dark Eldar, you say... |
This was, I think, a terrible mistake.
Yup, I was right, terrible mistake.
On the left, they hacked down two of the Lieutenant's bodyguards, causing the conscripts to panic and flee.
Now realising that being outside was very dangerous with the Imperial Guard's weight of fire, the Wyches decided to run into the building before butchering the Ratlings the following turn.
The combat on the left remained pretty much equal for now, with only ridiculously jammy rolling of saving throws saving the day for me.
"Then I rolled three sixes and a five!" |
So, erm, building damage tables are much scarier than they used to be!
On the left, the two surviving Wyches killed off my command squad, then charged into the conscripts on their turn!
There's not much more to report, beyond that they proceeded to run across the table to the few surviving infantrymen, and cut them all down with no further losses, even though I remembered Overwatch by then!
Imperial Guard to the right are the casualty pile spreading out onto the table. Chimera is wrecked. They're all dead, Dave. |