Monday 15 April 2024

A short Salute post

I went to Salute 51 at the Excel Centre on Saturday. It was a pirate themed event, and my friend Annie at Bad Squiddo Games had made the show miniature! I'm super impressed with how far Annie's come with her company, though apparently not impressed enough to take an in focus shot of the show miniature she had made...

Here's the Titan Owner's Club "Titan Walk", playing Adeptus Titanicus in 40K scale. I couldn't get an angle to actually get the whole board in! I didn't put the effort into getting a ton of photos this year, preferring to wander, look at what was about, and pick up a few bits and pieces without going wild.

This was a project to model the Italian town of Gradara in the Renaissance. This is a historical project that was sponsored by the EU and the town in question! They were also cross promoting a renaissance skirmish wargame called "Force of Virtue". It's also absolutely huge, and the photo doesn't do it justice.

That's all I've got on Salute this year. It was good fun but I was hard pressed to think of what to write about it beyond what I've said already about previous years. It remains something I'll attend any year it doesn't clash with Empire LRP.

Monday 8 April 2024

Books in, models out, and some news about the future

After my first game of 40K 10th edition went well, I noticed that the club was kicking off a new campaign based on the Pariah Nexus Crusade book. I decided it was worth signing up, and while I was grabbing the Pariah Nexus book, I decided to order the Tyrannic War Crusade book as well. I've had a little scan read of the Pariah Nexus book so far, and while there's a little bit of admin, it looks like Goonhammer have built a good app to handle all that stuff 

Much of this weekend was spent packing up my O-12, which I'd listed on eBay. With 50 lots sold, it's a good chunk of stuff out of the flat, but it was very time consuming to get it all gone!

The internet has been getting very excitable about the discontinuation of a significant number of Age of Sigmar models, including a good chunk of the Stormcast Sacrosanct Chamber, which is a good portion of my Stormcast. I've not played AoS yet, and given 4th edition is coming, I'm now planning on holding off until then. Having had some time to think about it, I'm pretty relaxed about the whole situation. Age of Sigmar isn't my main game, and I don't really know enough about what's staying and going to really know how it will affect me until the new edition releases, so I may as well wait until then.

Thursday 4 April 2024

Trying Warhammer 40,000 10th Edition - Deathwatch vs Thousand Sons

A few weeks back I took my Deathwatch down to the club to try 10th edition Warhammer 40,000. I'd found 9th edition a bit fiddly and hard to keep track of, and was quite hopeful for 10th. I certainly found list building a significant chunk easier!

My opponent was running Thousand Sons, and had been playing a few games of the new edition. We picked a pretty standard mission and deployed, with me taking the first turn.

I advanced my bikes, claiming an objective, but my fire into the Thousand Sons was pretty ineffective.

A squad of Thousand Sons with flamers and Ahriman headed into the midfield. They used some kind of magical ritual to remove the armour saves of my assault intercessors, who basically exploded.

Some Thousand Sons teleported into my backfield to score a secondary objective.

On my turn, I charged a Dreadnought and Bladeguard into the Thousand Sons.

But the counter attack started to whittle them down...

Kill Team Cassius then rolled into the Thousand Sons squad who'd charged my Spectrus Kill team...

At the start of the Thousand Sons turn 2, Magnus turned up. I was definitely in a lot of bother.

That's . . . that's a lot of casualties.

My Phobos Librarian charged into the Tzeentch sorcerer to try and finish him off...

Buti it was basically all over - my Captain got run over by a Rhino (the ignominy!), while the surviving Hellblaster tried to facedown a (proxied) Mutalith Vortex Beast on his own...

Magnus smushed another Killteam on his own - the sole survivor got charged.

My dice were not helping, though. Here's a typical round of armour saves...

After some ineffective flailing at each other for a few combats, the Phobos Librarian eventually fell to the Sorcerer, despite having had a relatively good chance of killing the sorcerer outright...

And it was then basically down to the mopping up. At the point of turn 3 that I was tabled, I was down 22-57 victory points...

That said - I had a lot more fun than with 9th edition. The Goonhammer game tracker is excellent and makes it easy to keep track of what you're meant to be doing, picking which special abilities your army has means that you only have a few things to keep track of, and all the units having some cool special ability on their card was fun.

I'm going to put the Deathwatch away for a little, though. They currently lack good anti armour options with the models I have, and I don't want to invest money in them until their Codex comes out. So, it's time, I think, to pull out my rather dusty Astra Militarum...

Monday 1 April 2024

March progress - A productive Easter Weekend

I spent a chunk of the long Easter weekend getting some painting done. I'd basically only done assembly this month and wanted to make sure I got something painted. So I blitzed through these two Imetrons for my Combined Army.

I'd assembled them without line of sight markers because it hadn't occurred to me that their line of sight would be relevant given they don't have any guns. Then I realised that they can still use the "Look Out!" ARO (and nothing else), so they needed line of sight markers. I eyeballed it to start off with, then bluetacced a base with line of sight markers on it to tidy it up. Turns out I was quite far out on this side!

I also finished up these two Oathmark Dwarfs from the leftover miniatures from January's D&D project. They're really nice, not too detailed sculpts that were nice and simple to paint. They're good additions to my generic fantasy RPG miniatures to provide NPCs when I need them.

So, I didn't quite manage to get the Bretonnians assembled this month, so they're still on the docket. There's also those two 3D printed miniatures from the Sheffield Satellite I haven't done yet, and the last two Frameworks miniatures that need assembling. Finishing the dwarfs was great, and getting a couple more half done things finished would really help.

I should do another "project" paint this month - I've got options between some supply boxes for Infinity, another Combined model, or hitting my Battletech lance. I'm not sure which I'll pick just yet - I'll probably make a decision on that on a whim when I sit down at the paint table.

Finally, it's Salute this month. I'll be there, but am keen not to end up adding too much stuff to the massive stash pile. I'll see if I spot any gems I can't resist...

Thursday 28 March 2024

Infinity League: Last Launch - Nomads vs Invincible Army

For the second round of the HATE Infinity League, I was up against Invincible Army. The mission was Last Launch, one of the new missions in this season. I've never played it, either, so I was a bit nervous. The mission is about getting points and specialists evacuated, so I chose three expensive specialists - Mary Problems, Mother Agatha and Zoe, on top of Jazz as a primary Hacker. For firepower, I was relying on an Intruder sniper and a Hellcat with Spitfire.

My opponent won the Initiative roll and chose to go first. He had a chunky heavy infantry link led by a (proxied) Shang Ji HMG with all the tools. On the closed table, it was able to clear out the one ARO piece that could see the box, have a specialist take three ID tokens to escape, handing them around the team.

Two models then headed up into space, with the missile launcher staying behind to provide some AROs. I ran up my Heckler and tried to Jammer the Shang Ji HMG, but he passed his save. Someone then managed to take the Missile Launcher out, all the way to dead so he wasn't getting back up again.

Mary Problems had started heading up the table to push a button and got very lucky avoiding the Shang Ji HMG in ARO. Mimetism -6 turned out to be clutch in this case. The Shang Ji then ducked back inside to protect the box.

So, there was still a special character engineer on the ID dispenser, and a Shang Ji HMG guarding the room. How was I going to clear this?

I dropped in my Hellcat Spitfire, scored my classified with him, and shot someone who was protecting the engineer, before going out for the engineer.

Unluckily, I didn't manage to land a useful shot on the Engineer and he failed guts out of my line of sight, and I didn't have the orders to chase him down.

I then mercilessly bullied the Shang Ji HMG. He got Isolated, Targeted, and shot unconscious. A Pan O Paramedic managed to get a shot to medi-kit him back up again, and now I still had a problem! 

Agatha ran up to the box, shot at the special character until he ducked, but ended up having to spend a turn holding on the box...

The Morlock dropped smoke on himself and got a lucky high roll meaning a Total Reaction remote couldn't beat the roll. This gave Zoe a clear run for the box.

The Chimera dropped Eclipse smoke to cover the box, and the Shang Ji dropped a chain colt, killing the Chimera who'd gotten a little too close. Two Uberfall smacked him about, but he passed all four armour saves and survived the game!

Agatha and Mary Problems were able to evacuate the room, swinging the mission score from a 3-5 loss for me to a 9-1 win for me! So a very good score, but it didn't reflect how close the game was in practice.

My opponent is now assembling and painting his actual Shang Ji HMG model in honour of this brave soldier who survived all sorts of Nomad awfulness to hold the room. A true hero of the people!

Monday 25 March 2024

An awful lot of Infinity coming soon

This week I've had four Infinity games - my League game on Wednesday, and then Red Star Blues - a tournament - on Saturday. Having been away for the two weekends previous, I spent all of Sunday tidying up, catching up on housework, and generally getting on top of life admin, rather than painting.

My limited edition models from Infinity's Adepticon release also arrived - a bounty hunter model. I've got one each for Nomads, my neon NA2 factions, and my White Company. I'm hoping to spend Easter Friday listing a bunch of stuff up on eBay to start selling on the Saturday to begin the next stage of my clear out to make a bit more room. It's been a fun month, but I want to settle down to both some serious life reorganisation and a whole bunch of hobby painting and assembly!

Monday 18 March 2024

A short update - Bretonnians, a Limited Model and playing 40K

Between work being busy and being Out out, I've not got much hobby done at home. The other half of the Bretonnian command group are mostly done-ish, and I'll be getting on with them over the Easter weekend.

A friend was up at the Warhammer World Open Day and kindly picked up the Steel Rook for me. I love this model - it calls to basically all my aesthetic buttons. Not sure what I'll use it for just yet, but he looks great.

I also managed to arrange my first game of 10th edition Warhammer 40,000 with my Deathwatch. A full write up will come later, but I'm much happier with how 10th plays than my short experience of 9th.

In the upcoming week I've got my Infinity League game on Wednesday, and the Red Star Blues tournament at HATE on Saturday. The weekend after is Easter, where I'm aiming to get a bunch of hobby done alongside some tidying up around the flat.

Monday 11 March 2024

Assembling Bretonnian Men at Arms

So, it's been a long while since I've painted anything for a large battle game rather than a skirmish game. I did a little bit of a stock take, and decided I have enough models for two units of 25 men at arms, and one of 20, leaving me with 36 archers. To bring it up to 4 units of 10 archers, I ordered one sprue of 4 archers from eBay.

I've started by sorting the basing. I've really liked how Krautcover "Common Earth (dark)" looks so far, so I'm using that. I glued it on using a bunch of Geek Gaming Scenics glue I got free in some goodie bag at some point.

I was a bit nervous about how much might flake off over time, so once the glue was dry, I mixed up some more with a bit of water, and soaked them all in a layer of water and glue with an old brush. Once it dried, I wasn't losing any material when I tapped them. Success!

I started assembling the first unit and glued a couple of them to the bases using super glue. After leaving them overnight, I confirmed my suspicion that I couldn't be this lazy and that they were very wobbly due to the connection between the basing texture and the base. I quickly pulled them off and pinned them.

I'm already thinking during assembly of how I want the units to look. I like the idea of naming units, so thought about what their backgrounds could be. For the first two big blocks of men at arms, I've decided to split them between peasants raised from the countryside, and a town militia. This unit is going to be the country unit. In assembly, this will mostly be down to what they're not - I'll be using all kettle helmets for the town militia!

To pin the dog, rather than try and pin through the leg, I ran a pin up into the body up the inside of one leg. You can't see it at any angle you'd view it on the table. I'm really pleased with how it turned out! I decided to use the dog with the "rural" unit as I felt it fit quite well.

For the town militia unit I'll be digging through the internet for town names in Mousillon. For the rural unit, I'm thinking of using the name The Good Folk of Mousillon. It's a nice medieval sounding phrase, and is a nice counterpoint to the later fate of Mousillon.

Thursday 7 March 2024

Infinity Game: Nomads vs Yu-Jing: Acquisition

Popped down to the club last week for a pick up game of Infinity. My friend was running his Yu Jing, and we randomly selected Acquisition as the mission. I threw a basic list together including the Gator, won the Lieutenant roll and chose the deployment edge, meaning I got to go second.

My left flank was effectively and brutally rolled up, and a Shaolin made a run for the backfield, getting hit by an E/M mine laid by Billie to end his rampage.

I was deeply worried about my opponent's Hac Tao, and tried to use a Heckler Jammer to deal with it. The Heckler failed and was quickly shot to bits, and I saw at the weekend my opponent is now assembling a Tian Gou with Jammer after finding out how amazing they are.

So yeah, sorry locals, that one is on me.

I sent the Gator out to clear a Total Reaction remote, but he could only draw a bead on it when outside of cover. He messed up twice, and on the second go, failed two armour saves and spent the rest of the game hiding.

A Lu Duan made an offensive run up the board, dropped a deployable repeater to inhibit the Gator, then found Jazz and took her out with a Heavy Flamethrower.

Things were going badly enough on my second turn that I brought my Tomcat Doctor on to heal up a couple of models just to mean I had some orders in my third turn...

But it wasn't enough, and the Hac Tao secured the central tech coffin to win the game. I was thoroughly outplayed here, with a pretty well tuned Yu Jing list (that I think I've just helped tune up even more). I'm still pottering through different unit picks in Nomads, and haven't truly gelled with a build just yet. I definitely still love the faction and am enjoying playing them, but I haven't found the build or models that really bring me joy. There's some little elements I'm definitely getting on with and I'm liking some bits and pieces, but I'm still on the search for the That Thing I Love...