Friday, 18 November 2016

Infinity Battle Report: 300 points Nomads vs MRRF

So, it had been too long since I played Infinity, so I arranged a game at HATE. After a little bit of rescheduling and changing of opponents, I ended up up against some Merovingian Rapid Reaction Force. I've not played them before, mostly because not many people do play them!

I was a bit late in, so didn't get a perfect set of Infinity terrain. I had a go at setting up the terrain as above - fortunately, when my opponent turned up, they had a bunch of cardboard shipping containers to add some more line of sight blocking terrain.

The mission was "Supremacy", which means dominating the table quarters at the end of each turn, and controlling the consoles, which are the four white markers ina square you can see on the table.

I had to set up first. You can now see the bonus shipping containers. If you are interested in my army list, here's the "Army Code" for Infinity Army.


On my left flank, I dropped my Lunokhod, Zoe, Pi-Well and the Reverend Healer. Pi-Well is hard to see but he's pretty far up the field on the level crossing. The Lunokhod is the big one, with it's two Crazy Koalas on either side, with the Reverend Healer next to that, and Zoe off on the far left.

I felt this was a pretty good group to hold the zone, given the strong area denial of the Lunokhod, the Reverend Healer's strong staying power, Pi-Well's ODD, and Zoe being able to pick up the two remotes and provide hacking support.

Meanwhile, on the right flank - two camo markers are the Bandit Hacker and a Prowler with a Spitfire. Two Alguaciles (including the Lieutenant) sit on the far right of the field, and an Interventor (the 'obvious' Lieutenant) hangs back behind the shipping crates.

The Securitate Paramedic is further forward, extending the hackers ranges with her repeater. Deep in the ruin is another Alguacile as another fake lieutenant candidate. The Mobile Brigada joined here as my reserve placement.

I forgot to take photos of my opponent's deployment, but roughly, there were a bunch of camo markers up the field, a sniper at the back, and a few infantry dropped off with Mechanised Deployment.

I had the Mobile Brigada wander out and fill the sniper full of holes, and grabbed my near console on the right hand side. Pi-Well headed up to do the same on the left, but failed his WIP role, leaving me with only the one console.

So, first up, the French air drop a Werewolf onto me, throw smoke, and murders some poor Alguacile Forward Observer to death.

Next a rifleman of some sort puts holes in the Mobile Brigada, which is just rude!

The Werewolf then decides to potter up and take out the Bandit, but misjudges it, and takes a skilled martial arts enhanced "Double Action" blow to the face, and down he goes.

Up comes a Zouave who opens up with their assault pistol on the Bandit - critting the Bandit, but also putting three shots into the unconscious werewolf, killing him stone dead.

A Chasseur then popped around the corner and took out the Prowler.

My turn! The Securitate bravely pops out the corner to shoot a Zouave. I can't roll for toffee...

It got bloody, and I forgot to take pictures, so here's how it looked at the end. The Zouaves had managed to wipe themselves out from AROs from the Alguacile in the ruin. Margot came on from the edge to try and hold the table quarter, then my Interventor ran out and shot her down with a Combi Rifle... The console had been grabbed on the way, though, so was contested.

Meanwhile, on the right, Pi Well managed to activate the left hand console, but in turn went down. The Reverend Healer had to pop out and plugged a Moblot Heavy Infantry.

In the end, I had two specialists with WIP15 left up, but they both rolled poorly and the contested console went to my opponent. I'd managed to Forward Observe someone for a classified and gain a point, so it was something like 8-2 or 7-2 when the scores were counted.

So, what did I learn? Well, the list didn't have enough to push up the field in a game where I needed to be able to move out of my deployment zone. The Heavy Infantry did OK, but standing around in the open is not survivable, even for the guys in power armour. Deploying first will leave you a little on the back foot, but you need to formulate a plan to work proactively to achieve the objectives, not wait to see what their plan is and react to it.

All in all, a fun game, and I'm glad to be getting back into playing Infinity.

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