I'm responsible compared to my wife, which is, admittedly, not a high standard to be setting.
Monday, 11 January 2016
Preparing and assembling some Malifaux Changeling proxies
Operation "assemble all the things" is now well underway. The main task for the weekend was getting some proxy Changelings ready. I decided to get these done because the Mysterious Emissary can summon them.
(I've also been slowly working on green stuffing all the mould lines on Miss Ery, the Nightmare Teddy, but that is not very interesting to look at, and also not finished.)
I decided to go with non human looking critters, on the basis that they could be the Changeling's "natural" forms. I went with two familiars and a halfling from Heresy Miniatures, as I liked the look of them.
They are all now pinned to their bases. With the middle one (Familiar with Knife) I wasn't too comfortable with the idea of pinning into his teeny legs and feet. I remembered something I'd heard on the Mayacast podcast as a tip for assembling Infinity figures. The idea is not to cut off all the tab on a miniature, and use some of that as an integral pin. I'm pleased to report it worked very well!
The bases are Scibor "rocky" bases. I picked mine up from Dark Sphere for convenience sake. I'm planning on doing the rest of my Neverborn on Micro Art bases, but given the ones I was planning on using were out of stock, and these are proxies until the proper models come out, I thought that would be OK.
This mini project will give me a full 50 soul stone list for Malifaux that I can play. I'm waiting for the bases to come in for two Coryphee and a Performer, who will be my first "alternative" models for crew selection.
Friday, 8 January 2016
A change in focus for a new year
With last year not being as productive as I'd have liked, I've been having a bit of a think about how I work on my painting and modelling.
Firstly, I've identified that I'm a bit burned out with so many committed to and half finished projects that I'm trying to push myself to complete. It's just discouraging me from going to my painting table. So, to solve that, I've taken everything 'in progress' and either put it into a holding box to be picked up as I get motivated about them again. A couple of exceptions to this were made where I had no longer got a clear idea of what I was trying to do with the model. These got dropped back into my stash. Out of sight, out of mind.
Secondly, I'm going to making my focus be more about larger projects this year. I've previously described individual models or squads, which are a single item on my kanban board, as 'projects'. That's a bad term for them. They're basically 'work items' - projects are much larger.
So instead of focussing on, say, a particular model or unit, I'm going to try and get some significant pieces of work done, involving multiple models and squads. I think getting one a quarter done is a reasonable thing to aim for - we'll have a look in a few months to see how that went.
Finally - I'm getting a bit put off by the lead time between me getting enthused about something and me getting to apply paint to it. I also end up buying stuff and it just sitting around in boxes for ages, never seeing the light of day.
The planned solution to this is to try and move towards immediately assembling anything I get, getting it undercoated, then packing it away ready for me to get enthused about painting it. I'll get a better visualisation of what there still is to do, and less lead time if I want to get something finished. This means one of my early projects is going to be starting to get some of my existing, massive "to do" list assembled at a reasonable pace.
Beyond that, goals really come down to "try and paint more stuff than last year" and "actually, thinking about it, two items completed a month doesn't sound too bad as a basic target".
Lets do this thing.
Firstly, I've identified that I'm a bit burned out with so many committed to and half finished projects that I'm trying to push myself to complete. It's just discouraging me from going to my painting table. So, to solve that, I've taken everything 'in progress' and either put it into a holding box to be picked up as I get motivated about them again. A couple of exceptions to this were made where I had no longer got a clear idea of what I was trying to do with the model. These got dropped back into my stash. Out of sight, out of mind.
Secondly, I'm going to making my focus be more about larger projects this year. I've previously described individual models or squads, which are a single item on my kanban board, as 'projects'. That's a bad term for them. They're basically 'work items' - projects are much larger.
So instead of focussing on, say, a particular model or unit, I'm going to try and get some significant pieces of work done, involving multiple models and squads. I think getting one a quarter done is a reasonable thing to aim for - we'll have a look in a few months to see how that went.
Finally - I'm getting a bit put off by the lead time between me getting enthused about something and me getting to apply paint to it. I also end up buying stuff and it just sitting around in boxes for ages, never seeing the light of day.
The planned solution to this is to try and move towards immediately assembling anything I get, getting it undercoated, then packing it away ready for me to get enthused about painting it. I'll get a better visualisation of what there still is to do, and less lead time if I want to get something finished. This means one of my early projects is going to be starting to get some of my existing, massive "to do" list assembled at a reasonable pace.
Beyond that, goals really come down to "try and paint more stuff than last year" and "actually, thinking about it, two items completed a month doesn't sound too bad as a basic target".
Lets do this thing.
Wednesday, 6 January 2016
Review of the year - 2015
Well, that was this year.
I set myself a few goals for this year. The core goal was to complete two projects a month. There were also some stretch goals:
- Finish more than two projects in a month, and limit purchases the following month to however much I beat the target by
- Finish "Operation: Complete Other People's Stuff". (only 3 items left!)
- Clear the Hall of Shame of anything started before 2014. (5 items)
- Finish anything I started before the start of 2015. (20 items)
How did I do?
(I am not counting work commissioned out in my productivity), as I was aiming to get stuff done myself!)
Two projects a month: Done in January, March, April, June, July, August and October. (7/12)
Twenty four projects in a year (16/24)
Finish more two more things than you buy each month (complete failure)
Operation: Complete Other People's Stuff (2/3)
Hall of Shame (2/5)
Finish anything started before the start of 2015 (6/20)
What got done?
Here's the stuff I got painted this year:
January
March
(Also completed: some assembly for my wife, counted as a project, but no photo taken!)
April
May
June
July
August
October
Conclusion
I'm not too unhappy with the progress. I've not managed to hit my core goals, but looking back, there's still a reasonable amount painted. It is sadly mostly single figures, with none of the big projects done, but there's still some nice pieces I'm proud of here.
Given the amount of content here, I'm going to leave my plans for this coming year to a separate post. Suffice to say, I've got some ideas for how to change things up a notch!
I set myself a few goals for this year. The core goal was to complete two projects a month. There were also some stretch goals:
- Finish more than two projects in a month, and limit purchases the following month to however much I beat the target by
- Finish "Operation: Complete Other People's Stuff". (only 3 items left!)
- Clear the Hall of Shame of anything started before 2014. (5 items)
- Finish anything I started before the start of 2015. (20 items)
How did I do?
(I am not counting work commissioned out in my productivity), as I was aiming to get stuff done myself!)
Two projects a month: Done in January, March, April, June, July, August and October. (7/12)
Twenty four projects in a year (16/24)
Finish more two more things than you buy each month (complete failure)
Operation: Complete Other People's Stuff (2/3)
Hall of Shame (2/5)
Finish anything started before the start of 2015 (6/20)
What got done?
Here's the stuff I got painted this year:
January
March
(Also completed: some assembly for my wife, counted as a project, but no photo taken!)
April
May
June
| Original paint job: Inquisitor Steve Touch up and rebasing: The Responsible One |
| Original paint job unknown Touch up and rebasing: TRO |
July
August
October
Conclusion
I'm not too unhappy with the progress. I've not managed to hit my core goals, but looking back, there's still a reasonable amount painted. It is sadly mostly single figures, with none of the big projects done, but there's still some nice pieces I'm proud of here.
Given the amount of content here, I'm going to leave my plans for this coming year to a separate post. Suffice to say, I've got some ideas for how to change things up a notch!
Monday, 4 January 2016
Zoraida Avatar painted by Hotdrop Studios
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| Photo by Hotdrop Studios |
So, I took one look at the assembly on the old Wyrd Miniatures Zoraida Avatar for Malifaux, and had a whole world of "nope" about it.
I'd been seeing a whole bunch of work come across my twitter feed from Hotdrop Studios (feeds here and here), so decided to hire them to do it.
I am reassured I made the right choice. Firstly, from the description the painter gave of how horrible the assembly was, and secondly from the amazing paint job I got back.
The painting Hotdrop Studios does at this level of quality is quite expensive, but I think it's a fair price for what you get! Good communication and well packed miniature, another definite recommendation.
Monday, 28 December 2015
Redemptionist Leader from The Lost and the Very Damned
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| Photo (and painting) by Stuart Bannister |
I gave Stuart carte blanche to paint the chap, and he's ended up rather pink! I feel the need to come up with some sort of background for him - are his robes due to his odd cult, a cultural relic of his planet, or just that they were white once and there was an accident with the laundry?
A blog post was made when this glorious scion of the Emperor was painted, and please do go and check out (and follow) the Lost and the Very Damned. It's an excellent blog!
Monday, 21 December 2015
Commission Painted Valkyrie by @vidpui
A while ago, I was hanging out on Twitter, and @vidpui, who I follow, mentioned he had a Valkyrie for sale, and he'd also be willing to paint it to spec. Given that I have too much unpainted stuff, a painted thing seemed tempting, so I went for it.
These photos are all by @vidpui, who sent them over to show me the paint job before I confirmed it was OK to send over.
Sadly, there was some minor damage caused to it by the postal service on it's way over, but I'd emphasise that it was completely not @vidpui's fault! It was wrapped really well, but it looked like it had been used as a football by the postie... Fortunately, it was nothing too serious and has since been patched up just fine.
I would definitely recommend @vidpui for getting stuff painted up - he gives regular feedback and updates, and does good work. Full marks!
Monday, 14 December 2015
A trip to Wargames Foundry
After our trip to Warhammer World for the Open Day, I'd insisted on heading over to the new Wargames Foundry shop to have a nose around before heading home. I was very glad we went!
Foundry is owned by Bryan Ansell, who got a lot of old Warhammer figures when he left Game Workshop.
We caught up with Kev Adams while we were there - he heard us nosing around the shop and came out to say hello!
We did a bunch of shopping while we were there. "Mrs TRO" has a Secret Project she was looking for some very specific figures for. I was after a few random bits and pieces, which I've been intending to get for a while.
I haven't taken any pictures of the purchases, but hopefully they'll reach the top of the painting pile soon enough and you can see them then!
I was having a very Squat obsessed day, wasn't I?
Mrs Ansell popped in to say hello and arrange to make us a mug of tea, which was much needed after the long weekend of talking to many, many gamers.
The lovely chap who was minding the shop that day showed me these wonderful cave painting style shields that he's painted. But I'm a terrible human being and forgot his name!
I noticed the block style Ork artwork on the side of this classif fort, too. There's a ton of cool stuff at Foundry, and it's well worth a visit!
Foundry is owned by Bryan Ansell, who got a lot of old Warhammer figures when he left Game Workshop.
We caught up with Kev Adams while we were there - he heard us nosing around the shop and came out to say hello!
We did a bunch of shopping while we were there. "Mrs TRO" has a Secret Project she was looking for some very specific figures for. I was after a few random bits and pieces, which I've been intending to get for a while.
I haven't taken any pictures of the purchases, but hopefully they'll reach the top of the painting pile soon enough and you can see them then!
I was having a very Squat obsessed day, wasn't I?
Mrs Ansell popped in to say hello and arrange to make us a mug of tea, which was much needed after the long weekend of talking to many, many gamers.
The lovely chap who was minding the shop that day showed me these wonderful cave painting style shields that he's painted. But I'm a terrible human being and forgot his name!
I noticed the block style Ork artwork on the side of this classif fort, too. There's a ton of cool stuff at Foundry, and it's well worth a visit!
Wednesday, 9 December 2015
Warhammer 40,000 Open Day: Design Studio Seminar
| The Design Studio arrives |
So, while people got rather excited about all the new Forge World news at the Open Day, what I found most interesting was the other seminar - the one from the Design Studio. Now, I only attended one on the Sunday, and as I understand it, there were different people present on each day, but I believe the broad message of both was the same - questions and answers may have varied.
Our rules writer for the seminar was Simon Grant. The rules writer team is headed up by Jervis Johnson, and consists of Simon, James Hewitt and Robin Cruddace. (As a note, Jervis, Simon and Robin are all long term veterans of Games Workshop. James is the only 'outsider' to GW head office, having been hired after working for Mantic for a while.)
| A typical team of writers |
There is a separate team who deals with all the narrative writing, which includes Phil Kelly.
The other person talking was Laurie Golding. It's his job to check the quality of what's produced, and that it fits in with the background.
| Rules discussion in progress |
The writing process is now different. There isn't one person with their name on the Codex any more. This is partially a reflection of the process, as there's over a hundred people involved in the production of a new Codex, and implying a single lead author is misleading.
The first step in the process is that the miniatures arrive. They are finished and painted before the rules team see them. There's then a team meeting. There's a project manager for Warhammer 40,000, and a team manager for Age of Sigmar.
| An initial meeting from the last Eldar Codex |
There's a discussion between the writers (both background and rules) about what they can do with the miniatures. They they go away and draft up some narrative and traits, then go to another meeting. This may go on for a number of cycles.
| Stormsurge, for reference |
The design process is always based around the miniatures. The miniature design isn't based around "what do the Tau need?" from a rules stand point. The rules team look at the kit and work from there. For example, with the Stormsurge, they'd look at it and see that it had new weapons and multiple crew. So, it would be a big creature (monstrous creature or gargantuan). The weapons were linked to weapons families - either existing or new ones. The stablisers meant it was a static thing - and got some rules. The intent is wherever possible to link narrative to rules.
| "This model clearly needs awesome rules" |
Design cues don't always follow through. For example, the Centurions have more armour at the front, but they didn't give them a reduced armour save at the back. Models can even get as far as the painted stage and get rejected and go back to design. By getting that part out of the way first, they reduce the risk of wasted work.
It then moved onto a question and answer session.
| "You may approach with your questions!" |
How do points get set?
It's relative to the army. There is a ballpark "first go" metric, which is then adjusted by playtesting. (This was originally created by Phil Kelly before he left the rules side of things.) For example, a Grey Knight Strike Squad gets a significant cost break because they're so fragile, despite the large amount of equipment they carry.
How do you consider other Codexes when writing a new one?
They don't worry about the wider 'meta'. There's so much variety that extreme selections become unpredictable. The focus is on the internal balance of the Codex.
| "Get back to work!" "Playtesting!" "Oh, alright. Carry on." |
How do you play test?
The most important thing is to avoid personal bias. There's a team involved in playtesting. They make time for playtesting themselves, plus have a team of Games Workshop staff volunteers. There are three key focuses. Is the miniature represented by its rules? Is it fun and exciting? Do the rules have clarity and brevity? They only have so many people and so many times they can test it internally. Someone in the world will break it soon after release due to the number of people playing the games.
Do you look at probabilities?
The points calculator Phil devised does take into account the "how many Marines does this kill?" question. They do run the maths on probabilities.
| Internet forums |
Do you pay attention to internet feedback?
They don't look for feedback online. Some things are filtered through from people mailing customer services. FAQs are kept for things that don't work or are unclear. They will wait until the next book release to amend balance and similar. There is not much that can be done about abusive combinations, as the new rule will only create new problems.
Additional bonus thing, or maybe a question I didn't note down properly...
Alan Merrett will sometimes have a meeting with the rules team to give them a steer as to what to accentuate with something particularly new.
Wednesday, 2 December 2015
What I've been up to recently
Mostly, I've been involved in other hobbies, like LARPing. I had a big run of events with the painting class and trip to Warhammer World, followed up by some LARP - and while I've had a little free time of late, I've usually been too frazzled for painting. Still, I've started getting some stuff underway and I feel like I'm all queued up ready to go. While I've still got a couple of "trip" posts to write up, I thought I'd let people see what I've been working on!
I've come up with a scheme I like for my Malifaux Scheme Markers. It's relatively simple to do, but requires a couple of coats of wash, so can't just be knocked out in an evening - there's a lot of drying time and faffy steps involved. Still, I feel like I'm about halfway or so, and that I should be able to get them finished up pretty soon.
I dug out these two old mutants and just finished up a little detailing on them. Still need to get their cousins done.
And I'm trying to get my D&D character painted up. The character is a Tiefling Bard - we're nearly to third level now, so he'll invariably die horribly the moment I've finished his paint scheme! I seem to be doing a lot of blue at the moment - I think whatever I do next will be different, colour wise.
The model is from Hero Forge. It's a bit pricey for what you get - I went with the 'high detail' version. It's a little brittle - I wouldn't want to handle it roughly - but it's not impossible to work with. There is a bit of mottling and rough surfaces from the 3D printing process, but it's good enough what what I want. If you want something specific they can put out, they have pretty much cornered the market, but if you just want a generic human fighter or rogue, I would strongly recommend just going with Reaper or something similar. I had foolishly backed myself into a corner with a Tiefling Bard.
I've come up with a scheme I like for my Malifaux Scheme Markers. It's relatively simple to do, but requires a couple of coats of wash, so can't just be knocked out in an evening - there's a lot of drying time and faffy steps involved. Still, I feel like I'm about halfway or so, and that I should be able to get them finished up pretty soon.
I dug out these two old mutants and just finished up a little detailing on them. Still need to get their cousins done.
And I'm trying to get my D&D character painted up. The character is a Tiefling Bard - we're nearly to third level now, so he'll invariably die horribly the moment I've finished his paint scheme! I seem to be doing a lot of blue at the moment - I think whatever I do next will be different, colour wise.
The model is from Hero Forge. It's a bit pricey for what you get - I went with the 'high detail' version. It's a little brittle - I wouldn't want to handle it roughly - but it's not impossible to work with. There is a bit of mottling and rough surfaces from the 3D printing process, but it's good enough what what I want. If you want something specific they can put out, they have pretty much cornered the market, but if you just want a generic human fighter or rogue, I would strongly recommend just going with Reaper or something similar. I had foolishly backed myself into a corner with a Tiefling Bard.
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