Wednesday, 11 December 2013

Battle Report: How does 40K work again? 1,750 vs Grey Knights

Horusian Inquisitor

A few weeks back, I decided to get back to 40K with a big 1,750 point battle against ClauseIV1918's Grey Knights. It has been a while since we played, and while I've been off playing other, non 40K games, he has still be doing a lot of 40K, although admittedly, much of it has been Kill Team.


Following my rule of causing mayhem wherever possible, I suggested we make the Storm of Magic Arcane Fulcrum to the right of the picture Mysterious Archeotech, although the psyker killing result would only hit psykers, not Brotherhood of Psyker units... And there's a Comm Relay up on the mesa in the centre.

You'll also notice Servo Skulls liberally scattered down the centre of the battlefield. This does not fill me with joy.


I'd thrown together a pretty typical army, and put my Ratlings in my own deployment zone due to the Skulls, while I sent my Storm Troopers off on an outflanking exercise.


And here's the left flank, with my command HQ in the Chimera and some Rough Riders making an outing for the first time in a while. But what's that hiding behind the bunker next to the mesa?


A Vindicare assassin, lurking among the buildings...


The Mysterious Archeotech is a power field generator, you say? Invulnerable saves for everything near it, you say?


It seems the Grey Knights decided that invulnerable saves are lovely things, and they want in on a bit of that action.


The Grey Knights advance, using what little cover is available as best they can...


The long ranged fire from the Grey Knight vehicles manages to detonate the Hellhound, killing one of the Ratling snipers in the ensuing explosion. Storm Bolter fire also causes the squad on the right flank to flee off the board...


The Guard then advance, and ClauseIV1918 suddenly looks a little nervous about the proximity of the Rough Riders to his assassin...


Well, it certainly won't go well for someone...


The Guard advanced, but their combined shooting had practically no effect on the Grey Knights...


The Rough Riders injure the assassin with a laspistol shot before charging, then he was trampled to death by their horses before the lances even strike home... They pull back, awaiting the counter assault. (Given how dangerous that strike was, in hindsight, I should probably have charged both units...


A wider shot showing the state of the left flank at the end of my first turn.


Meanwhile, on the right flank, the Demolisher and the Hydra had successfully wrecked a Razorback, causing the occupants to bail out.


A second assassin. Of course. The first assassin was clearly just a distraction. The Officio Assassinorum is getting smarter...


Grey Knight reserves start pouring onto the battlefield...


I'm not sure what these chaps were up to.


There do seem to be a lot more Grey Knights about, suddenly...


Well, that's really not good, is it?


The firing this round takes out the Leman Russ Demolisher.


While the Callidus assassin completes her mission easily.


A brutal exchange leaves the surviving Rough Riders fleeing for their lives...


A small squad of Storm Troopers arrive from outflanking to see if they can turn the tide.


While the conscripts in the centre provide a timely reminder to the Grey Knights that failings in accuracy of fire can be overcome with volume. Or, as attributed to Stalin, "Quantity has a quality all of its own".


The Dreadnoughts bring down my Valkyrie, leaving a lone survivor pulling himself from the wreckage.


And the return of fire at the Storm Troopers leaves only the sergeant alive.


Despite executing the squad sergeant, the weight of fire on the surviving infantry squad is too much, and they flee.


The Inquisitor makes a concerted effort to punch a tank to death.


Meanwhile, the rest of the Grey Knights move to encircle the surviving Guardsmen.


The assassin and a squad of Grey Knights gun down a large number of conscripts, and charge the survivors.


The combat, unsurprisingly, goes very poorly for the conscripts.


"What's he equipped with?"
"Melta bombs."
"Ah. That could be a problem."

It wasn't. He was kicked to death before he could place a bomb.


The Grey Knights then move to secure the second objective.


The Grey Knight Dreadnoughts hold the centre.


The Inquisitor slowly but surely batters the tank to death by backing off, shooting it, and charging it again...


The Command HQ disembark in as much cover as they can find.


A flank suspiciously empty of living Guardsmen...


And all in all, it looks bleak for the Guard.

The battle was called before I was tabled, but it was a comprehensive thrashing. It is certainly a combination of me being out of practice and ClauseIV1918 having improved his game a lot since we first played! He came in with a definite plan, which worked well. I had no real plan and a smattering of units.

Coming up with a list which has a more comprehensive 'use' may be something to look into. There are definitely more units I want to try and use, but that means I really need to get them assembled and painted! Still, it was a very enjoyable game, for all the kicking I received. I did manage to cause a couple of bloody noses to the Grey Knights - notably one of the squads which was a bit too overconfident about being out in the open, and the Vindicare assassin getting ridden down by the cavalry.

I have a couple of repairs to do, as well - one of the bodyguard's chainswords has come off, and a Rough Rider lance has snapped... That will need to go onto the "to do" list.

Sunday, 8 December 2013

Getting Someone Else To Do Your Painting: Squidzilla Ink

After a couple of small "too good to miss" deals turned the "to do" column of my Kanban board to the red of shame, I decided that some of my hobby budget should go towards getting more models painted, instead of making the backlog even worse. This was made doubly important because I knew that the Eavy Metal painting classes I was about to go to would also give me a bunch more half painted miniatures.

Yes, I had decided to dip my toe into the world of paying someone else to paint some of my models - commission painting. It is worth noting that for the sake of marital harmony, I had talked to my wife about this first - given that she is also a commission painter and had not been in favour of such things in the past. However, given her current backlog, she agreed it was fine for me to commission some work outwards.


For the purposes of this experiment, I selected my second Storm Trooper squad. They were ideal for a number of reasons. They had a little bit of awkward base pinning to do that I really wasn't looking forward to. Half had been undercoated by a seller and half were not. Half had been bought from Lesley's Bits Box at Salute 2012, the other half from a variety of low ball bids on ebay.

In addition, as an elite unit, I'd planned on painting them up a bit differently from the Storm Trooper unit I already had painted, and it didn't matter if they looked a little different from the other units I have. In short, they were an excellent unit to try out a new painter on.

The willing guinea pig I selected for this experiment is the chap who runs Squidzilla Ink. He was new to the area, and I met him through Dark Sphere and playing Infinity (I still have a battle report with him to post up at some point). His website is still a work in progress as he's just getting set up, but having seen a few example models both on his site and in person, I decided I was comfortable with handing him some of my models. (He also has an ebay store which will sometimes have models passing through it - worth having a look every now and again!)

It was certainly an odd feeling to be handing someone models and money, rather than handing people models and receiving money! His prices were reasonable, but I will do the very British thing and not go into the detail of how much I paid. Like many painters, he ran to a system of paying a deposit up front, with the remainder being paid on completion of the work.


I gave him the models on a Friday evening, and picked them up the following Tuesday at Infinity night. This was because there was a gap in his schedule, but if you need models painted in a hurry, its entirely possible he'll be able to oblige! I have, sadly, been a little incompetent in my photo taking, and I really need to take the time to take a better photo of them. You may think that they are a little dark, but this was part of my brief, as my Guard army uses a pretty dark set of colours, and I wanted them to fit in.

All in all, I am very happy with both the results of the work, and the service provided. The proprietor of Squidzilla Ink is a craftsman and a gentleman, and I would most definitely recommend his services to others. I am already looking thoughtfully at my backlog trying to work out what else I'd like to get on the table quickly...

Monday, 2 December 2013

This week: A trip to Warhammer World



This weekend, my wife and I pottered up to Warhammer World for two 'Eavy Metal Masterclasses. One was about skin tones, the other about painting metal and also Non Metallic Metal.

We took a long weekend, after checking in to our hotel on the Friday, I pottered over to Warhammer World to kill some time rather than sitting around the hotel looking sad.


I popped up to the miniatures hall to see what had changed. There's plenty of updates there regularly, so its worth multiple trips. I spotted a new exhibition of the history of Citadel miniatures, and knowing that Orylgg and his readership would appreciate it, I took a bunch of photos. Some lucky folk may have already seen them, but I'm pretty sure not everyone has. When I've finished editing the photos and cleaning them up, I'll put up a post with them all in.


I also took a few shots to show what's currently "on campaign" as that can sometimes help predict what's going to be released at some point in the future - but I don't have enough data yet to say how far into the future! That will go up in a separate rumour post in a while too...


Then there was the painting classes themselves. The first one, on skin and faces, used the Savage Orc Boss and the Dark Elf Sorceress as models. I'm really happiest with the Savage Orc, although I know what I want to fix on his face (his lips don't blend enough back to the green), he was the model I felt most under control with and that I was learning at a nice easy pace.


The Dark Elf Sorceress was next. It turns out pale skin is really not my strong point, and I had quite a lot of problems with this one. I stopped for a bit towards the end, and also went and did my own thing a little bit with the eyes, as it was something I was not particularly good at. I definitely want to practice eyes in the future, but right now, my brush control really isn't up to it...

Sim gave me a little bit of a talking to after the class, quite rightfully. I should have paid more attention even when I was getting stuck, and not given up and stopped. I resolved on the second day to pay closer attention and try and keep going even when things got super hard.


The Chaos Lord, on the start of Day 2, was relatively easy. The blade was a bit harder, and I've still not got it right, but I'm not too concerned about that. It is, effectively, trying to do NMM but using metals, and while it will look awesome when I work it out, I've not worked it out yet...


Then, after lunch, Sanguinor. Non Metallic Metals. I had a suspicion this was going to be Very Hard, and I really tried to focus on not getting frustrated and stopping... It was incredibly hard! I had about an hour and a half when I totally forgot how to blend, and I felt like a toddler finger painting and splodging paint on at random.


I ended up redoing some parts of the model four or five times, but I ended up with this, which I'm pretty pleased with. I know what the next steps are to make it even better, and at some point I will do them - but after two full days of painting, there reached a point where I tried to do a next step, ruined something I was particularly proud of, and had to spend half an hour fixing the bit I'd just done!

All in all, I will definitely be doing more Masterclasses when I have the money, but I may think twice about doing two in a weekend again. I am definitely enthused about painting right now, and really wanting to set some time aside to get things done. I've also proved I can paint for five or six hours in a day if I don't have distractions and actually sit down and do it.

While the classes are quite pricey, I would say that given what you pick up and how much you improve, they are worth it just for that. The fact that paint is thrown in along with the brushes also helps take the edge off it. A photo of quite how much stuff I've come home with without slipping up at the store or buying any Forge World will follow in a while.

Unsurprisingly, with four free figures, my work in progress charts are not going to be very happy... Time to start using this painting motivation for good!

Tuesday, 26 November 2013

Knitting, baking and the Karate Kid



"You should help me out with sewing up my latest knitting commission." said my darling wife as we headed for the lift at our local station. "I'll even pay you for each one you sew up."

I readily agreed, much to Sim's surprise. You see, I've started to learn that she is often right, and in any event, life is a little more entertaining when I go along with her suggestions. I'm trying to say "no" less. I was enthused enough that I said I could totally do ten!

Then I got home and was shown how to do what I needed to. My stubby, ungainly fingers got it wrong time and time again. I shouted at the knitting and swore and felt like throwing it across the room. In the time I was given I managed perhaps a quarter of one, not ten.


Then, there was the recent work bake off... Which resulted in the above cow pat resembling chocolate cake. It didn't finish cooking at the expected time, the icing melted when I put it on, and all in all it took twice as long as I thought it was...

So, why am I talking about this?

Well, firstly because I was reminded about a Cracked article I read recently (http://www.cracked.com/article_18544_how-the-karate-kid-ruined-modern-world.html) about how people of my generation expect things to be too easy.

Secondly? Well, it made me realise that I have actually been painting for quite a long time now, and I actually know what I'm doing a lot more than I realise! And some of the stuff I'm doing now probably isn't obvious or simple for people who are just starting out.

I am not some genius painter and modeller - but I am capable of being a lot better at it than I was when I started getting back into the hobby... Because I enjoy painting the hours of practice I have put into it don't really feel like hours of practice. That has probably made me underestimate the effort I've made in improving my painting.

Similarly, my writing has improved from the time spent on producing this blog - I am regularly writing words for others to read. Practice doesn't make perfect, but it certainly leads to improvements!

The moral of the story is that everything you want to do, whether hobby or work related, takes an investment of time and effort. With things you really enjoy that time will fly past, but you still out the time in. Very few worthwhile things, whether baking, knitting, or painting model figures can achieve mastery in a day. But a little bit of regular practice will definitely see improvement.

Spend three months painting for twenty minutes every day and compare a model from the first day with a model from the last day - I think it likely you will see a significant improvement, even if most days you will not have seen any change because it has happened gradually.

(The cake was edible, by the way - just not really very appealing to look at...)

Monday, 18 November 2013

Hacking 40K: Getting Rid of "Barrage Sniping"

This is not a sniper's weapon
Warhammer 40,000 6th Edition has been around long enough now that I am not afraid to start proposing a few hacks, or house rules, that I am considering that might improve on some of the less ideal parts of 6th Edition. Its a big boy now. It can cope.

Those of you who read the 40K forums and blogosphere will have probably come across the idea of barrage sniping. For those of you who have not - here is a brief summary. People who already know - hush now, let everyone else catch up.

In usual shooting attacks, casualties are taken from the closest model to the firer. The two exceptions to this are precision fire and barrage weapons. Precision fire is meant to represent both individual characters and snipers' abilities to pick out a particularly dangerous individual and shoot them. It works if you roll a 6 to hit.

Barrage weapons - that is to say, indirect fire weapons which use a blast marker - take their casualties from the centre of the blast marker, and not from the closest model to the firer. There are two "hit" markers on the scatter dice, so this allows barrage weapons to select the person to take the hit first twice as often as snipers and characters. This is even more effective as it means that every hit caused by the template is applied first to the model hit - so the melta gunner has to survive maybe four to six hits.

The intent of the "from the centre of the blast marker" was clearly to make it look cinematic and cool. Instead, it means that massive artillery pieces at the far side of the battle field are, mathematically, more effective than precision snipers at picking off an individual model.

Don't get me wrong - the United States government has been showing for quite a while that a cruise missile or air strike is a perfectly effective means of long ranged assassination - but currently, it seems just too disproportionately good. It shouldn't be a precise weapon - it should be something that achieves long range assassination by reducing everything in the target zone to a fine red mist.

Possible fixes

There are two possible fixes I've considered. I'd love it if a few people who use barrage weapons a lot could have a go with them and give some feedback - I sadly don't have much in the way of heavy artillery painted up yet, and my glacial painting speed means that won't be fixed soon...


  1. Use your blast markers as usual to determine the number of hits. Then, randomise who takes all the hits. Assign every hit a barrage weapon causes to a random model in the unit.
  2. Use your blast markers as usual to determine the number of hits. Then, randomise who now counts as the "centre of blast", then apply the rules as normal from then on.
I suspect the first option will be much too slow, and the second option is "just right" - but I would like people's opinions on that. The third option would have been to randomise who the blast marker is centred on to start with, then scatter as normal and apply from the centre of blast. That, however, reduces the ability of the firer to maximise the number of models they are trying to hit, and reduces people's abilities to aim blast markers to aim for the "centre of mass" of a unit in the hope of getting the most casualties.

What do people think? Is anyone willing to give it a go?

Friday, 15 November 2013

Did I dream it? A Chaos Space Marine list with Mutilators


Somewhere, recently, I saw or heard an argument that the Mutilators in the Chaos Space Marine list were a better bodyguard for a Chaos Space Marine Terminator Lord in a Land Raider than Chaos Terminators, as they had more wounds and more flexibility to punch a variety of different opponents in the face in close combat.

I have now totally forgotten where I heard this. Was it a podcast? Was it in a blog post somewhere? I don't remember. Maybe I dreamt it. I shall award one Internet Point if anyone can link to my inspiration for this craziness.

So, I had a first pass at putting this into a list today.

1500 Pts - Codex: Chaos Space Marines

HQ: Chaos Lord in Terminator Armour
Mark of Slaanesh, Combi-Meltagun, Lightning Claw, Warlord

HQ: Sorcerer in Terminator Armour
Mark of Slaanesh, Combi-Boltgun, Force Axe, Mastery Level 3, Spell Familiar

Elite: 3 Mutilators

Troops: Noise Marines
10 Noise Marines
Icon of Excess, Blastmaster, Noise Champion with Melta Bombs and Doom Siren
1 Chaos Rhino with Dirge Caster

Troops: Chaos Space Marines
20 Chaos Space Marines
Icon of Vengeance, Flamer, Meltagun, Aspiring Champion with Melta Bombs

Fast Attack: Heldrake with Baleflamer

Heavy Support: Chaos Land Raider
Dirge Caster

I will certainly say that as a Guard player, the idea of that few models on the table is a little scary. I went with Slaanesh and a big horde of CSMs because I am currently considering doing my Dark Vengeance models up as Slaanesh worshipping Iron Warriors, who grew bored during sieges and found ways of entertaining themselves during all the dull bits.

Only two scoring units, with two tanks and a horde of Marines starting on the table is really not very much at all - I did consider trimming down to a more 'multiple small units' approach with Rhinos to increase the number of targets the opponent has to deal with and to allow the capture of multiple objectives - but I decided against it for this draft.

The Heldrake, obviously, reserves. The characters and the Mutilators charge forward at the enemy in the Land Raider and get out to murder things dead. The Noise Marines push forward in the Rhino and find an objective to push people off as they are a bit tougher than your usual choices. The 20 man squad either sits back or, if you're feeling brave, pushes up on foot looking for its own objective. Heldrake does as Heldrake pleases. Everything is Fearless or a vehicle.

If I was playing at 1750 or so, I think I'd just straight up add two Maulerfiends while cackling insanely.

I don't have any Chaos Space Marines painted up right now, so it's likely that this list will remain TheoryHammer for a long while yet. But it was an idea in my head, so I have written it down and put it on the internet to entertain others.

Monday, 11 November 2013

This week, Finished Puppets and Saints Alive

Painting wise, I'm very pleased to have finished painting the Marionettes who work with Collodi. I just need to finish the Wicked Dolls, then I'll start work on basing them all.


As you may be able to spot in the background, the Wicked Dolls are also progressing a little bit, although one had a horrific mould line that I'd missed, so he's been pulled off his base, had the mould line removed, and then re-undercoated. He should catch up with some base coat soon.

Finally, in the background, our errant little Herald finally has the first colours on him which aren't pink! That certainly feels like an achievement, and I hope to keep his progress creeping along, even if it isn't quick. Just doing a little bit on him every time I sit down to do something else seems to be working quite well.


Today, I went to the National Gallery. It was not a hugely well planned trip - it was a rescheduled trip to meet up with a friend to go and see Sir John Soane's Museum, but we had not checked until recently to discover that, in fact, that museum is shut on a Monday.

During our wanderings, I noticed that the queue for Saints Alive, the Michael Landy exhibition, was quite short. So we dived in...

The exhibition is only on until 24 November 2013, and if you have any interest in art, I recommend going. Those with an interest in 40K should also consider going, as a lot of the work is a mix of Renaissance religious art and gears, injected with a wicked sense of humour. That should sound familiar to anyone who has more than a passing interest...

The donation box included a statue of St Francis, who smacked his head against a crucifix every time you gave money. There was also a "St Francis Lucky Dip" where you could win a T shirt. My companion did, and she was inordinately happy and excited about this. The irony was not lost on me...


This is Carlo Crivelli's painting of St Michael. It is interesting, but wouldn't really stand out to most wargamers. This is where Landy's genius has come in. His sculptures are based on collages of bits of Renaissance art, made into massive sculptures - most of which move, make massive amounts of noise, and eventually destroy themselves from people interacting with them.


This is Multi-Saint. The legs are from the St Michael painting by Crivelli, as is the devil he's standing on. And this is where, suddenly, things come to life. You suddenly realise that the ornate turquoise armour with lion-faced knee pads is pure, unadulterated awesome. The photo doesn't do it justice. Landy has taken a painting and made a sculpture from it. I could entirely imagine and slightly more gothic version of these on a Dark Angel, or even Lion'el Jonson's armour when Forge World finally do him.

Landy has, in some ways, shown me a way - there is genuine inspiration which you could take from museums and paintings and put into your miniature painting. Miniature painting is artistic, and while it is not the sort of thing you expect to see at a gallery, outside of Warhammer World, perhaps there is inspiration to be taken from it?

Thursday, 7 November 2013

Product Review: Warsenal Optical Camo Markers - now edited for reduced stupid...

The moment I saw the Optical Camo Markers that Warsenal produce, I knew I was going to pick some up at some point. When they made a post on their Facebook group saying that their current supplier of radiant acrylic was not going to be able to supply them and that their current stock would have to last until they found a new supplier, I went out and bought a set immediately.


I was pleasantly surprised at how little time it took for the jiffy bag of things to arrive from the US. As a UK customer, I did have to pay more in postage than the relatively cheap price of the tokens, but I felt that the look of the tokens was worth the additional expense of the international shipping.

Warsenal also threw in a big sticker and a little pin badge, which is a nice touch. I am considering turning the sticker into a terrain bill board or something similar with a bit of weathering...


My first version of this post raised the quibble of the bubbled up coverings on the bases. Warsenal very helpfully and incredibly quickly pointed out that this is a protective covering for transit to stop scratching, and it just peels off.


I ran downstairs and fixed one to take a photo. Doesn't he look even sexier now? The base numbers were a little unclear with the covering on (unsurprisingly), but now show up a lot better.

This also speaks volumes for Warsenal's customer service and speed of response - they were also incredibly nice about me being a blithering idiot who can't be trusted with string. Anyone who has the patience to deal with me gets two thumbs up in my book...



The website warns that for some bases, you may not get a snug fit and need some glue to hold them together. It seems I was lucky - only one is at all loose, and he'll still stand up perfectly well on his own without any glue.


Here's a shot of a few of the markers scattered around a board. From this angle, you can't really make out how the light varies depending on the angle you're looking at them with. Obviously, these were taken for the original, unedited blog post, before I realised that the blue protective film should be taken off...

This gives you more of an idea of the different colours you can get - different shades, reflections of scenery, but also seeing through them, all in the same shot. They really look the part on the field, and will also be handy for line of sight issues compared to a flat token on the floor. When I next play a game of Infinity, I shall let you know how they fair.

In summary, you do not need these for a game of Infinity, but if you want your force to look just that little bit cooler, especially if you are using quite a lot of camo, then these are definitely for you.

Monday, 4 November 2013

150 posts - a look back

I started the blog back in April 2012 with a mixed bag of objectives. I wanted somewhere I could talk about my hobby as most of my other social media was dedicated to my other hobby, which is LARPing. While there's some cross-over, there's a lot of people who aren't interested in the other, so I decided to separate things out.


It took 25 posts and a month to put my first photos up - of a completed Leman Russ tank. These days I try and make sure all of my posts have some photo content in, as I find it helps break up the text and just generally looks better.

I've also gotten slightly better at focussing - not much, but a little.

The blog really took off in September 2012, when I posted up a bunch of rumours and things I found out at Games Day. Those two posts earnt me over 4,500 views, which given most of my posts seem to average out at about 50 views. Before that, my Imperial Guard 6th Edition tactics articles were my highest viewed articles, due to the massive lack of in depth tactics articles compared to 5th edition.


I had got back into 40K and painting because my wife paints. She didn't game. But late last year she suddenly realised that she'd actually got a playable Dark Eldar force, and ended up learning to play, which I documented.


This year, I have tried out Inquisitor 28, picked up (but not yet played) Taban's Eden, learnt Malifaux, and gotten involved in Dark Sphere's 40K slow grow league. I also recently tried Infinity.


I also hit quite a few events - Salute, Grumpy Old Wargamers, Enter the Citadel and Games Day 2013. The latter, despite a slow start to hits, led to a massive explosion in the number of views I received. Last month had a spectacular 13,619 views. Given that at the start of the month, I hadn't passed the all important 40,000 view milestone (which is now smashed), that's a lot of people coming to have a look.


While I've been writing this little retrospective, I've been having a bit of a think about what this blog is. There's a lot of aspects to it. I try and make sure I provide regular content, producing a reasonable amount of readable words and viewable pictures - at least one a week, preferably on Monday. That discipline is something that I hope will stand me in good stead in some future projects.

There's also the community aspect. The Youtubers around Templar's Crusade 01 and Joeyberry seem a little more obvious about their communication with each other than, perhaps, the odd mails or comment exchanges I might have with, say, Headologist, Mordian 7th, Admiral Drax or the indeterminate amount of Zzzzzs . . . But I still don't regard myself as being in the same category as the folk who play Inq28 with JB, for example.


I am very pleased that my painting and miniature photography is now progressing to the point where there are pictures and efforts I've made that I'm really quite proud of. You can see the sort of thing I'm now managing with finished models here.

This remains a personal blog - it mostly consists of painting updates and a few battle reports, but sometimes I come up with articles on other subjects which catch my eye. And these are often some of the things I'm most proud of - so if I'd have to pick out anything for someone new to the blog to go and have a glance over, it'd be these. I'm also often a lot more nervous about them, as they are me expressing an opinion, rather than simply telling people about something I did, or something someone told me.

So, here is my post on the influence of Durer on early Warhammer art, and also my post on why I don't mind, from a setting perspective, Chaos Space Marine leadership.

Oddly enough, quite a lot of my hobby time does end up being about doing things not just for the experience, but also to provide blog content. The blog itself has become, in some ways, quite an integral part of my hobby experience. Given how eclectic the blog is, I'm aware there's a wide range of reasons people will have subscribed, but I am quite curious as to what sort of things people will be interested in the future.

So, I'd like to hear your comments - what bits are your favourites? Is there anything you'd like me to ramble on about? What do you blog for, and how does it interact with your hobby?

It is not often I fish for comments, but it would be nice to see if we can get a discussion going in the comments section this week.