Wednesday, 24 March 2021

Work in Progress Wednesday: More Bad Squiddo


An old Bad Squiddo purchase is ready for paint. I'm not quite sure what I'm going to use the cats for.


Raging Annie, however, is very likely to end up getting used in Stargrave when it comes out - I should really look to get the Ghosts of Gaia assembled for her to lead, too...

Monday, 22 March 2021

Suddenly Kenku

 

A friend of mine was working on a new casting skill, and ended up making a whole bunch of Kenku heads and limbs. They asked around if anyone wanted a Kenku all of their own. Given I'm playing a Kenku Paladin in Descent into Avernus at the moment, I couldn't really say no!


So, this is "The gentle fall of rain on cobbles as the wind blows through the streets", or "Rain" to most people who know him and can't mimic sounds like he does. His maker (and taker of these photos) is Pessimistic Orange, who you can find on both Instagram and Facebook.

Wednesday, 17 March 2021

Work in Progress Wednesday - Infinity - Some Older Nomads


With an announcement by Corvus Belli that the Moran Maasai Hunter profiles would be getting resculpted in 2021, I picked up the old sculpts. This was partially to satisfy the completionist in me, and partially so that I had variant sculpts for the same weapon profiles if I wanted to run more than one of a particular weapon at once.


The Moran Maasai have always been strong staples of Nomad lists, but I haven't run them due to not having the models. I've been hearing that they're even stronger in N4, so I'm looking forward to seeing how they do.


Also assembled and ready to go is a Vortex Spec Ops model. I picked him up to borrow his alternative head for a conversion I've already shown off, but he's now ready to see some paint as well.
 

Monday, 15 March 2021

Eyes on the prize


It's been a quiet weekend for hobby progress. I had an exam for a work qualification on Saturday, followed by one of my regular D&D games. Sunday was then mostly getting stuff done around the flat so it was tidier.

That said, I did manage to get a few bits done - some paint on the Shasvastii, getting more of the Diehard Miniatures skeletal centaur done, and the basing paste for a variety of models I got back from one of my assembly team the other week.


I've also got a few bits of assembly work ongoing. There's a lovely set of resin sculpts by Fenris Games on the work bench at the moment. I've been wanting one of the snakemen forever and he just got re-released in a set of three. I've also got a Forge of Ice warrior duke. The latter is a limited run, so if you want him, you should probably order now.

Now is also a good time to order from Fenris as Ian's beloved hound has needed an operation, which is not cheap. Have a bit of a browse and grab a few bits if you can.


I'm weirdly kind of glad I didn't finish a model this week. I could have focussed all my available hobby time on a single model and got something ready in time for the blog, but then I wouldn't have got as much time in on the stuff I want to finish this month. I'm managing my time better and focussing on what I want to be doing.

The experiment I said I'd run until the end of March of assembling models within a month of getting them has had some partial success. It's made me slow my purchases a bit, but the amount of half assembled things cluttering the hobby area has reached silly proportions. I'll keep going for the rest of the month, but I'm considering then moving over to "no new purchases until all the half finished assembly stuff is finished"...

Wednesday, 10 March 2021

Work in Progress Wednesday - Warhammer Underworlds Terrain

 
With the weather improving a little recently, I was able to get the Warhammer Underworlds Beastgrave terrain undercoated over the weekend.


Now, the terrain is definitely one of those completely unnecessary extras you don't need for the game, but I got it in the "Supply Crate" blind box that Games Workshop did, so I thought I might as well get it painted up.


I was quite impressed with how cleverly they fit together to get interesting shapes that still fit cleanly and snugly onto the sprue.


I doubt I'll even use them in all that many games myself, but they might be useful for making it clear where impassable hexes are.


I'll likely just do a quick and simple paint job for them in between other projects.


There's a lovely variety in them that give you the opportunity for fun paint effects if you fancy it.


I particularly love the big "two hex" piece for it's ambition. I may have made a tactical error in gluing it all together before painting...

Monday, 8 March 2021

Bad Squiddo Amazons

 
I got a couple of Bad Squiddo Amazons finished up this weekend. I experimented with a new contrast technique - I did an Agrax Earthshade wash over a grey undercoat, then a heavy drybrush of Tyrant Skull before painting them with Contrast.


I think they've come out a bit dark, which is fine for a lot of the models I paint, but I do want to do some experiments with brighter, more vibrant colours. I'll need to do some experimentation to work out how best to do that in the future.


I also discovered that using technical stuff like the Games Workshop verdigris effect can go wrong with Contrast. My usual plan of wiping off the excess ended up wiping off some of the finished Contrast, even though it was dry. It's really not very robust at all! I fixed it, but always varnish any models you've painted with Contrast.

Friday, 5 March 2021

Friday Fad: My Love of the Ranger Class in D&D

So, you've genned a Ranger...

I promise this isn't just a long talk about my character.

(also not my character)

I've been playing in a D&D campaign run by Rolldark after deciding to join it for an arc on a whim. I had an idea for a well meaning fairy tale protagonist, using the Fey Wanderer subclass of the Ranger, and as I developed the idea (as this arc was starting at 5th level) I ended up giving him two levels of Warlock due to a bargain with an Archfey, because riddle contests with ancient beings pretending to be a little old lady are fundamentally cool.

PC, or encounter?

Anyway, while having a look at "what I could have won" if I'd just played a single class Ranger, I found myself thinking about how much I like the updated Ranger. This is a bit weird for me, because my two 'go to' takes in D&D are usually either very social, very academic / investigative or a mix of the two. The Ranger is usually a fighting type who is more at home in the wilds rather than populated areas, and rarely has strong academic skills. I had some thoughts about why I liked it so much, and they were interesting enough to me that I wanted to write them down.

You may find them very boring. If so, I'm sorry.

Level 1, man . . .

The Ranger in the 5th Edition Player's Handbook suffered from two big problems. Firstly, there was a general balance issue that it just wasn't quite as good as the other classes. Secondly, the core class features were situational. For those of you who don't play D&D, the two core abilities of a first level ranger are the ability to be better against certain "common" types of enemy, and to be really good at travelling in a nominated type of terrain.

Owlbear
(I don't know what type it is either)

But what if you don't meet those monsters, or travel through that terrain? More than half of the "really good at travelling" things are removing penalties and difficulties that your DM is likely to gloss over in a heroic campaign that doesn't have much interest in book keeping. If no-one in the party is interested in playing one, will the DM really penalise the party for not having a Ranger?


For the original Ranger to work, character creation needs to be a collaborative exercise between the DM and the player. The DM needs to guide the player to which choices of favoured enemy will have an effect on the game world, and which would be an interesting background point that is unlikely to come up mechanically in play.

Druids are OK I guess

Wizards of the Coast addressed this in their recent book Tasha's Cauldron of Everything, which was in many ways a patch to the core book to add new options and rebalance some things. Rangers got the option to swap out the two abilities for an ability to increase their damage against a single monster, and an ability to be extra good at one of their skills.

Anyone speak Sylvan?

In both cases, though, a DM should realise that when their players build a character, they're signalling what they want to look cool doing. It's easy enough if you're dealing with a fire wizard, or a heavily armoured tough fighter - they want to blow up baddies, or be super tough holding off a scary monster. Those signals are met by default by the core mechanics of the game.

Facing terrible creatures

When a party faces a trap, they turn to the Rogue and look to them to work on disarming and solving it. That's the Rogue's non combat "cool moment". In a similar way, the Rangers get their cool moment when the party are stuck on an inhospitable mountain and the Ranger has avoided a rockfall, found them a sheltered spot to camp and managed to find some game so they have something to eat other than trail rations. If you gloss over the opportunity for the cool moment, then when does the ranger get to have the cool moment?

That hawk looks Familiar

So, Rangers are cool too. When travelling and exploring, they can make a party's life easier, sometimes in ways the other players might not have even thought of until it happens. Sure, in a city campaign, you're going to be playing them as a fish out of water, but if you generate a noble wizard with no practical skills, you'll be doing the exact same thing in a campaign set in the wilderness.

Creatures of the wild...

As a total city boy with minimal practical skills, I have a lot of respect for those who know what they're doing in rural environments. And playing a Ranger, I can have cool moments where things that a Ranger is good at come up and they get to be awesome in little helpful ways. And, perhaps, I can show some other players that Rangers get to be cool too, and maybe they'll play a Ranger one day.

Some Rangers get animal companions




Wednesday, 3 March 2021

Work in Progress Wednesday - Infinity Limited Editions


Also in the last batch of 2020's assembly was an assortment of limited edition figures from this or that source that I wanted out of boxes and into a miniatures case. Once again, assembly is courtesy of Highland Wargames, because metal allergies during lockdown suck.

First up is Oktavia Grimsdottir. She may look familiar as I also have a version assembled and undercoated for my Shasvastii, but she's a mercenary that my Nomads can take, so I have one for that basing and paint scheme as well.


Hellka is a custom model that was made for the "European Infinity Challenge" tournament in Mallorca in early 2020. I'm writing this in December, so I wonder if we'll have tournaments back on by February? I'm currently guessing not . . . 


Hellka is intended for you to be able to run her as either Final Boss in Aristeia! or a Morlock in Infinity. I'm considering using her as a Chimera in Bakunin, for when I want more than one, but I would need to work out what to use for her Pupniks.


I'm thinking of using some of the other "Alternative Skins" Aristeia! models, because they're pretty cool and it would be an excuse to paint them.


In any event, Hellka is an awesome model and I'm really keen to get her painted and used in a game somehow.


Next up we have the Kunai Solutions Ninja. The other N4 limited release model, he's a pretty awesome sculpt.


Unfortunately, he suffers from a challenging profile - a sniper who only OK at shooting, but excellent in close combat is a bit of a challenge to justify in most lists, and there's often better profiles available.


The Druze Killer Hacker is a classic sculpt. I already have her in Druze but decided to get one to paint just for myself because she's a lovely model.


Max Scorpio the Authorised Bounty Hunter is one of the harder limited edition sculpts to find because he's from early in the game's history - certainly before I started playing!


I managed to find someone selling their copy for a reasonable price and was happy to pick him up. He'll be seeing some service with my Nomads once he's painted.

Monday, 1 March 2021

Reviewing February, looking forward to March and thinking about life


Starting off on a high note - the Battlemasters Chaos Archers are finished. As a club project, I'm not the last one to finish - I have finished, and they've been returned to the person co-ordinating the project to get a unified basing with everyone else's projects.


I also got a handful of individual models done this month. I'm a little unhappy with the quality on the Banshee and the Guards, but am very pleased with Hooty. A lot of this came down to a steadily growing disquiet with the amount of clutter in the hobby area. Too many "work in progress" projects sitting around has been deeply unhelpful.

I realised that having so much Stuff around takes time in and of itself. Tidying things, moving things around, trying to find things - its all time consuming. And it takes away from fun hobby time. Planning a project is definitely fun, but sorting out a never-ending pile of minis is not. I am wondering a little if the latest "sort" is causing a turning of the tide with regards my acceptance that more things need to get cleared out.


And another "are they worth it" problem are the Wizkids models. The quality just . . . isn't great, and while I can slap on some wash, a quick highlight and call them done, I am left a bit down about everything else. I mean, take these two. Pleased with: the contrast on the face of beardy guy. Unhappy with: everything else. I spent so much time cleaning up mould lines and problem areas that I could be spending, you know, painting a model? It's a similar problem to the Bones models, and Bones Black is such a step up in terms of quality, I'm already considering a bit of a purge.


That said, there's clearly stuff I am loving. Bad Squiddo stuff continues to be an absolute joy to paint, and with the assembly out-sourced, I've got a system I'm happy with.

Assembly-wise, I managed to get of most of what I got in January assembled, except the two Malifaux figures and Blackstone Fortress.


Looking forward, aside contemplating another clear out, I'm going to take another pass at assembling what I got this month. Starting off with this Mortal Realms magazine - it's a limited edition figure and I spotted that Forbidden Planet had a few left.


Ordered as a nice small project, I picked up the two referees from the new Blood Bowl box from eBay, as I don't need the whole box. I just noticed they didn't come with bases, so I need to work out what size they go on.


I also picked up these four models from Fenris. There's also a handful of metals from the same order that I'm not committing to, because I farm those out. The snake man on the left I have been meaning to get for years since I saw him at a Salute when he was already sold out. I spotted him available again with two friends, and snapped him up.

The other model is a limited edition Forge of Ice model I really liked the look of and decided to add to the order.


And finally, the big one. I got a tip off about Kill Team Rogue Trader, out of print for a good long while now, being available at list price from a retailer. The info was good and it turned up fine. Well, missing a couple of bases, but as those aren't out of print and I'm planning on using sculpted bases for the set, I don't even remember if I mailed GW Customer Service about it in the end.

Being sensible, I may not get to Rogue Trader this month. I washed a huge batch of resin in January and a ton of it is still sitting around unassembled. I'm also part way through the Mortal Realms magazine Stormcast.

So, the idea is to get the refs and the Fenris stuff done, along with the Mortal Realms magazines past and present and all this half started resin nonsense. There's an old Mortal Realms magazine I got ages ago with another order I might dig out and add as a stretch goal if that doesn't drive me up the wall.

Painting wise - it's Shasvastii time! The bugs have been patient, but it's been too long since I got one finished, and getting stuck in to one of my projects, rather than helping on a group one, is something I'm super keen to do.