Wednesday 23 February 2022

One Page Rules: Grimdark Future - Deathwatch vs Genestealer Cult

 
For the second game of One Page Rules: Grimdark Future, I decided to try some more specialist units - I took a Librarian, Aggressors and Bikes to try out.


I had to deploy my units first, because the Genestealer Cult in Grimdark Future pretty much all get to deploy later and get a free move . . .


So the Deathwatch fanned out through the underhive, searching for the Xenos uprising . . .


The first sign of trouble was a (newly painted) Genestealer sniper, taking pot shots and the Hellblasters.


Genestealers started rushing towards the Intercessor squad, which was quite a worry... 


Swarms of Genestealer squads were starting to show up now . . .


A squad of hybrids led by the Magus advanced, although their mining laser shot wide of their target. The Aggressors moved forward and the unlucky squad simply vanished in a wall of flame, including the Magus . . .


The Genestealers charged into the Intercessor squad, causing absolute carnage.


The Kelermorph gunslinger who was slinking around taking pot shots at opportunistic targets decided that maybe it was best to avoid the Aggressors and snuck away to a different corner of the battlefield . . .

The shotgun armed hybrids moved down a walkway to pepper the Hellblaster squad with shots. With few armoured targets on the Genestealer side the Hellblasters didn't have much of value to shoot at . . .


The Aggressors stomped up to the central hybrid squad, and once more, in a wall of flame, the Genestealer centre just vanished.


The surviving Purestrains, having wiped out the Intercessors, sought revenge of the Hellblasters, but weren't able to cause much damage before the end of the game. This time, the field was in the control of the Deathwatch.

With two games of One Page Rules - Grimdark Future under out belts, what were our thoughts? We both had fun, and the alternating activations helped a lot with making sure that there weren't any horrible "shot off the board before you get to do anything" experiences.

The elite powerful units certainly felt that way, and there's clearly units that are better at dealing with tougher units than others. There's probably quite a bit of tactics here, but we've not learned enough just yet to know what they are.

It was good to get back to some in person gaming, although it does still feel a little strange to do. I definitely want to go back again and get some more games in, as it was an enjoyable time and well worth the trip. Thanks to my opponent for a really fun weekend!

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